Save map generation args in replays/saves instead of full map.

This commit is contained in:
Paul Chote
2025-12-28 10:30:54 +00:00
committed by Gustas Kažukauskas
parent 0d479e7c18
commit fdb4ce4e0f
10 changed files with 56 additions and 71 deletions

View File

@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
if (Game.Mods[mod].Metadata.Version != version)
return IncompatibleReplayDialog(modData, onCancel, IncompatibleVersion, "version", version);
if (replayMeta.GameInfo.MapPreview.Status != MapStatus.Available)
if (replayMeta.GameInfo.GetMapPreview(modData).Status != MapStatus.Available)
return IncompatibleReplayDialog(modData, onCancel, UnvailableMap, "map", replayMeta.GameInfo.MapUid);
return true;