diff --git a/OpenRA.Game/Network/UnitOrders.cs b/OpenRA.Game/Network/UnitOrders.cs index 76cd89b6e1..6452eba428 100755 --- a/OpenRA.Game/Network/UnitOrders.cs +++ b/OpenRA.Game/Network/UnitOrders.cs @@ -39,17 +39,16 @@ namespace OpenRA.Network if (client != null) { var player = Game.world.players.Values.FirstOrDefault(p => p.Index == client.Index); - if (player != null) + var display = (world.GameHasStarted) ? + player != null && (Game.world.LocalPlayer != null && player.Stances[Game.world.LocalPlayer] == Stance.Ally + || player.WinState == WinState.Lost) : + client == Game.LocalClient || (client.Team == Game.LocalClient.Team && client.Team != 0); + + if (display) { - var isAlly = (world.GameHasStarted) ? - player != null && Game.world.LocalPlayer != null && player.Stances[Game.world.LocalPlayer] == Stance.Ally : - client == Game.LocalClient || (client.Team == Game.LocalClient.Team && client.Team != 0); - - if (isAlly && player.WinState != WinState.Lost) - Game.AddChatLine(client.Color1, client.Name + " (Team)", order.TargetString); + var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : " (Team)"; + Game.AddChatLine(client.Color1, client.Name + suffix, order.TargetString); } - else if (player != null && player.WinState == WinState.Lost) - Game.AddChatLine(client.Color1, client.Name + " (Dead)", order.TargetString); } break; }