Migrate to 1.06 patch content.

This commit is contained in:
Paul Chote
2016-07-05 22:30:19 +01:00
parent 53f284c35a
commit fdc74353fc
36 changed files with 526 additions and 466 deletions

View File

@@ -3,7 +3,7 @@ carryall:
Start: 1923
Facings: -32
icon: DATA.R8
Start: 4029
Start: 4290
Offset: -30,-24
ornithopter:
@@ -14,10 +14,10 @@ ornithopter:
Tick: 120
Transpose: true
icon: DATA.R8
Start: 4031
Start: 4292
Offset: -30,-24
frigate:
idle: DATA.R8
Start: 2517
Facings: 1
Facings: 1

View File

@@ -56,7 +56,7 @@ light_inf:
Tick: 800
ZOffset: -511
icon: DATA.R8
Start: 4011
Start: 4272
Offset: -30,-24
trooper:
@@ -116,7 +116,7 @@ trooper:
Tick: 800
ZOffset: -511
icon: DATA.R8
Start: 4012
Start: 4273
Offset: -30,-24
engineer:
@@ -167,7 +167,7 @@ engineer:
Tick: 800
ZOffset: -511
icon: DATA.R8
Start: 4013
Start: 4274
Offset: -30,-24
thumper:
@@ -201,7 +201,7 @@ thumper:
Length: 5
Tick: 480
thump-sand: DATA.R8
Frames: 3629, 3630, 3626, 3627, 3628
Frames: 3882, 3883, 3879, 3880, 3881
Length: 5
Tick: 480
BlendMode: Multiply
@@ -227,7 +227,7 @@ thumper:
Tick: 800
ZOffset: -511
icon: DATA.R8
Start: 4014
Start: 4275
Offset: -30,-24
thumping:
@@ -243,7 +243,7 @@ thumping:
Length: 5
Tick: 150
icon: DATA.R8
Frames: 4014
Frames: 4275
Offset: -30,-24
fremen:
@@ -304,7 +304,7 @@ fremen:
Tick: 800
ZOffset: -511
icon: DATA.R8
Start: 4032
Start: 4293
Offset: -30,-24
saboteur:
@@ -355,7 +355,7 @@ saboteur:
Tick: 800
ZOffset: -511
icon: DATA.R8
Start: 4034
Start: 4295
Offset: -30,-24
sardaukar:
@@ -416,100 +416,105 @@ sardaukar:
Tick: 800
ZOffset: -511
icon: DATA.R8
Start: 4015
Start: 4276
Offset: -30,-24
grenadier: # 2502 - 2749 in 1.06 DATA.R8
Defaults:
Offset: 1,-4
stand: grenadier.shp
grenadier:
stand: DATA.R8
Start: 2518
Facings: -8
idle: grenadier.shp
Start: 203
Length: 16
run: grenadier.shp
Start: 8
Length: 6
Facings: 8
Tick: 120
throw: grenadier.shp
Start: 56
Length: 6
Facings: 8
Tick: 120
die1: grenadier.shp
Start: 176
Length: 19
die2: grenadier.shp
Start: 176
Length: 19
die3: grenadier.shp
Start: 176
Length: 19
die4: grenadier.shp
Start: 176
Length: 19
die-crushed: grenadier.shp
Start: 195
Transpose: true
idle: DATA.R8
Frames: 2700, 2707, 2714, 2721, 2728, 2735, 2742, 2749
Length: 8
idle2: DATA.R8
Frames: 2699, 2706, 2713, 2720, 2727, 2734, 2741, 2748
Length: 8
run: DATA.R8
Start: 2526
Length: 6
Facings: -8
Transpose: true
Tick: 120
throw: DATA.R8
Start: 2574
Length: 6
Facings: -8
Transpose: true
Tick: 120
die1: DATA.R8
Frames: 2694, 2701, 2708, 2715, 2722, 2729, 2736, 2743
Length: 19
die2: DATA.R8
Frames: 2695, 2702, 2709, 2716, 2723, 2730, 2737, 2744
Length: 19
die3: DATA.R8
Frames: 2696, 2703, 2710, 2717, 2724, 2731, 2738, 2745
Length: 19
die4: DATA.R8
Frames: 2697, 2704, 2711, 2718, 2725, 2732, 2738, 2746
Length: 19
die-crushed: DATA.R8
Frames: 2698, 2705, 2712, 2719, 2726, 2733, 2740, 2747
Tick: 800
ZOffset: -511
prone-stand: grenadier.shp
Start: 104
prone-stand: DATA.R8
Start: 2622
Length: 4
Facings: 8
prone-run: grenadier.shp
Start: 104
prone-run: DATA.R8
Start: 2654
Length: 4
Facings: 8
Tick: 120
prone-throw: grenadier.shp
prone-throw: DATA.R8
Start: 136
Length: 5
Facings: 8
Tick: 120
icon: grenadiericon.shp # 4281 in 1.06 DATA.R8
Offset: 0,0
icon: DATA.R8
Start: 4297
Offset: -30,-24
sandworm:
mouth: DATA.R8
Start: 3549
Start: 3802
Length: 15
Tick: 100
sand: DATA.R8
Start: 3565
Start: 3818
Length: 20
Tick: 100
idle: DATA.R8
Start: 39
lightninga: DATA.R8
Start: 3591
Start: 3844
Length: 5
Tick: 80
BlendMode: Additive
lightningb: DATA.R8
Start: 3596
Start: 3849
Length: 5
Tick: 80
BlendMode: Additive
lightningc: DATA.R8
Start: 3601
Start: 3854
Length: 5
Tick: 80
BlendMode: Additive
lightningd: DATA.R8
Start: 3606
Start: 3859
Length: 5
Tick: 80
BlendMode: Additive
lightninge: DATA.R8
Start: 3611
Start: 3864
Length: 5
Tick: 80
BlendMode: Additive
lightningf: DATA.R8
Start: 3616
Start: 3869
Length: 5
Tick: 80
BlendMode: Additive
icon: wormicon.shp
icon: wormicon.shp

View File

@@ -4,51 +4,51 @@ explosion:
Tick: 80
ZOffset: 511
piff: DATA.R8
Start: 3626
Start: 3879
Length: 5
piffs: DATA.R8
Start: 3429
Start: 3682
Length: 4
small_explosion: DATA.R8
Start: 3403
Start: 3656
Length: 15
med_explosion: DATA.R8
Start: 3390
Start: 3643
Length: 12
tiny_explosion: DATA.R8
Start: 3386
Start: 3639
Length: 4
nuke: DATA.R8
Start: 3965
Start: 4218
Length: 14
self_destruct: DATA.R8
Start: 3433
Start: 3686
Length: 15
building: DATA.R8
Start: 3448
Start: 3701
Length: 22
large_explosion: DATA.R8
Start: 3988
Start: 4241
Length: 22
small_napalm: DATA.R8
Start: 3421
Start: 3674
Length: 8
rocket_explosion: DATA.R8
Start: 3381
Start: 3634
Length: 5
BlendMode: Alpha
shockwave: DATA.R8
Start: 3687
Start: 3940
Length: 6
Tick: 120
deviator: DATA.R8
Start: 3512
Start: 3765
Length: 23
BlendMode: Alpha
Offset: 12, -10
Tick: 120
bloomspawn: DATA.R8
Start: 3980
Start: 4233
Length: 8
Tick: 120
Offset: 0, -16
@@ -58,9 +58,9 @@ explosion:
Length: 12
Tick: 1600
large_trail:
large_trail:
idle: DATA.R8
Start: 3873
Start: 4126
Length: 4
Tick: 80
BlendMode: Additive
@@ -68,42 +68,42 @@ large_trail:
small_trail:
idle: DATA.R8
Start: 3735
Start: 3988
Length: 4
Tick: 80
ZOffset: 1023
small_trail2:
idle: DATA.R8
Start: 3540
Start: 3793
Length: 4
Tick: 80
ZOffset: 1023
bazooka_trail:
idle: DATA.R8
Start: 3381
Start: 3634
Length: 4
Tick: 80
ZOffset: 1023
bazooka_trail2:
idle: DATA.R8
Start: 3544
Start: 3797
Length: 4
Tick: 80
ZOffset: 1023
deviator_trail:
idle: DATA.R8
Start: 3535
Start: 3788
Length: 5
Tick: 80
ZOffset: 1023
laserfire:
idle: DATA.R8
Start: 3386
Start: 3639
Length: 4
Tick: 80
BlendMode: Additive
@@ -192,38 +192,38 @@ beacon:
rpg:
idle: DATA.R8
Start: 3015
Start: 3263
Facings: -32
ZOffset: 1023
120mm:
idle: DATA.R8
Start: 3014
Start: 3262
BlendMode: Additive
ZOffset: 1023
155mm:
idle: DATA.R8
Start: 3081
Start: 3329
ZOffset: 1023
crate-effects:
Defaults:
ZOffset: 2047
dollar: DATA.R8
Start: 3679
Start: 3932
Length: 8
reveal-map: DATA.R8
Start: 3947
Start: 4200
Length: 18
hide-map: DATA.R8
Frames: 3965, 3964, 3963, 3962, 3961, 3960, 3959, 3958, 3957, 3956, 3955, 3954, 3953, 3952, 3951, 3950, 3949, 3948
Frames: 4218, 4217, 4216, 4215, 4214, 4213, 4212, 4211, 4210, 4209, 4208, 4207, 4206, 4205, 4204, 4203, 4202, 4201
Length: 18
levelup: levelup.shp
Length: *
Tick: 200
cloak: DATA.R8
Start: 3911
Start: 4164
Lenght: 36
allyrepair:
@@ -236,13 +236,13 @@ allyrepair:
missile:
idle: DATA.R8
Start: 3088
Start: 3336
Facings: -32
ZOffset: 1023
missile2:
idle: DATA.R8
Start: 3306
Start: 3554
Facings: -32
ZOffset: 1023
@@ -256,25 +256,25 @@ atomic:
fire:
1: DATA.R8
Start: 3712
Start: 3965
Length: 10
Offset: 4,-17
ZOffset: 1023
BlendMode: Additive
2: DATA.R8
Start: 3723
Start: 3976
Length: 11
Offset: 0,-3
ZOffset: 1023
BlendMode: Additive
3: DATA.R8
Start: 3885
Start: 4138
Length: 13
Offset: 0,-3
ZOffset: 1023
BlendMode: Additive
4: DATA.R8
Start: 3712
Start: 3965
Length: 10
Offset: 0,-3
ZOffset: 1023
@@ -284,54 +284,55 @@ smoke_m:
Defaults:
ZOffset: 511
idle: DATA.R8
Start: 3418
Start: 3671
Length: 2
BlendMode: Additive
loop: DATA.R8
Start: 3418
Start: 3671
Length: 2
BlendMode: Additive
end: DATA.R8
Start: 3418
Start: 3671
Length: 3
BlendMode: Additive
bombs:
idle: DATA.R8
Start: 3280
Start: 3528
Length: 4
ZOffset: 1023
grenade:
idle: grenade.shp # frames 3618-3621 from patch 1.06 DATA.R8
idle: DATA.R8
Start: 3618
Length: 4
Tick: 80
ZOffset: 1023
shrapnel:
idle: DATA.R8
Start: 3290
Start: 3538
Length: 4
ZOffset: 1023
shrapnel2:
idle: DATA.R8
Start: 3294
Start: 3542
Length: 1
ZOffset: 1023
shrapnel3:
idle: DATA.R8
Start: 3295
Start: 3543
Length: 8
ZOffset: 1023
shrapnel4:
idle: DATA.R8
Start: 3303
Start: 3551
Length: 1
ZOffset: 1023
mpspawn:
idle: mpspawn.shp
Length: *
@@ -350,35 +351,35 @@ wormspawner:
sietch:
idle: DATA.R8
Start: 2998
Start: 3246
Offset: -32,32
doubleblast:
idle: DATA.R8
Start: 3279
Start: 3527
Facings: -16
BlendMode: Additive
ZOffset: 511
doubleblastbullet:
idle: DATA.R8
Start: 3248
Start: 3496
Facings: -16
BlendMode: Additive
ZOffset: 1023
icon:
ornistrike: DATA.R8
Start: 4031
Start: 4292
Offset: -30,-24
fremen: DATA.R8
Start: 4032
Start: 4293
Offset: -30,-24
saboteur: DATA.R8
Start: 4034
Start: 4295
Offset: -30,-24
deathhand: DATA.R8
Start: 4035
Start: 4296
Offset: -30,-24
crate:
@@ -411,7 +412,7 @@ spicebloom:
moveflsh:
idle: DATA.R8
Start: 3621
Start: 3874
Length: 5
Tick: 80
BlendMode: Multiply
@@ -478,4 +479,4 @@ sandcraters:
null:
idle: DATA.R8
Start: 3304
Start: 3552

File diff suppressed because it is too large Load Diff

View File

@@ -3,7 +3,7 @@ mcv:
Start: 1795
Facings: -32
icon: DATA.R8
Start: 4023
Start: 4284
Offset: -30,-24
mcv.husk:
@@ -17,19 +17,19 @@ harvester:
Start: 1699
Facings: -32
harvest: DATA.R8
Start: 3631
Start: 3884
Length: 6
Facings: -8
Tick: 80
ZOffset: 1
BlendMode: Multiply
dock: DATA.R8
Start: 3370
Start: 3623
Length: 10
dock-loop: DATA.R8
Start: 3380
Start: 3633
icon: DATA.R8
Start: 4019
Start: 4280
Offset: -30,-24
harvester.husk:
@@ -43,12 +43,12 @@ trike:
Start: 1635
Facings: -32
muzzle: DATA.R8
Start: 3839
Start: 4092
Tick: 50
Facings: -32
BlendMode: Additive
icon: DATA.R8
Start: 4041
Start: 4305
Offset: -30,-24
quad:
@@ -56,7 +56,7 @@ quad:
Start: 1667
Facings: -32
icon: DATA.R8
Start: 4018
Start: 4279
Offset: -30,-24
siege_tank:
@@ -67,11 +67,11 @@ siege_tank:
Start: 1891
Facings: -32
muzzle: DATA.R8
Start: 3418
Start: 3671
Length: 3
BlendMode: Additive
icon: DATA.R8
Start: 4026
Start: 4287
Offset: -30,-24
siege_tank.husk:
@@ -89,7 +89,7 @@ missile_tank:
Start: 1603
Facings: -32
icon: DATA.R8
Start: 4024
Start: 4285
Offset: -30,-24
missile_tank.husk:
@@ -103,7 +103,7 @@ sonic_tank:
Start: 1827
Facings: -32
icon: DATA.R8
Start: 4027
Start: 4288
Offset: -30,-24
sonic_tank.husk:
@@ -120,12 +120,12 @@ combat_tank_a:
Start: 1859
Facings: -32
muzzle: DATA.R8
Start: 3775
Start: 4028
Tick: 60
Facings: -32
BlendMode: Additive
icon: DATA.R8
Start: 4020
Start: 4281
Offset: -30,-24
combat_tank_a.husk:
@@ -146,12 +146,12 @@ combat_tank_h:
Start: 2115
Facings: -32
muzzle: DATA.R8
Start: 3775
Start: 4028
Tick: 60
Facings: -32
BlendMode: Additive
icon: DATA.R8
Start: 4021
Start: 4282
Offset: -30,-24
combat_tank_h.husk:
@@ -172,12 +172,12 @@ combat_tank_o:
Start: 2485
Facings: -32
muzzle: DATA.R8
Start: 3775
Start: 4028
Tick: 60
Facings: -32
BlendMode: Additive
icon: DATA.R8
Start: 4022
Start: 4283
Offset: -30,-24
combat_tank_o.husk:
@@ -195,12 +195,12 @@ devastator:
Start: 2083
Facings: -32
muzzle: DATA.R8
Start: 3807
Start: 4060
Tick: 80
Facings: -32
BlendMode: Additive
icon: DATA.R8
Start: 4028
Start: 4289
Offset: -30,-24
devastator.husk:
@@ -214,12 +214,12 @@ raider:
Start: 2421
Facings: -32
muzzle: DATA.R8
Start: 3743
Start: 3996
Tick: 50
Facings: -32
BlendMode: Additive
icon: DATA.R8
Start: 4017
Start: 4278
Offset: -30,-24
stealth_raider:
@@ -227,18 +227,20 @@ stealth_raider:
Start: 2421
Facings: -32
muzzle: DATA.R8
Start: 3743
Start: 3996
Tick: 50
Facings: -32
BlendMode: Additive
icon: raidersicon.shp # 4282 in 1.06 DATA.R8
icon: DATA.R8
Start: 4298
Offset: -30,-24
deviator:
idle: DATA.R8
Start: 2389
Facings: -32
icon: DATA.R8
Start: 4025
Start: 4286
Offset: -30,-24
deviator.husk: