Fix order queuing on RepairableNear.
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@@ -82,7 +82,9 @@ namespace OpenRA.Mods.Common.Traits
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if (!CanRepairAt(order.Target.Actor) || !ShouldRepair())
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return;
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self.CancelActivity();
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if (!order.Queued)
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self.CancelActivity();
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self.QueueActivity(movement.MoveWithinRange(order.Target, info.CloseEnough));
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self.QueueActivity(new Repair(self, order.Target.Actor, info.CloseEnough));
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