Make EMP freeze mobile actors.
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA
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public object Create(ActorInitializer init) { return new DisableUpgrade(this); }
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}
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public class DisableUpgrade : IUpgradable, IDisable
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public class DisableUpgrade : IUpgradable, IDisable, IDisableMove
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{
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readonly DisableUpgradeInfo info;
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bool enabled;
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@@ -44,5 +44,7 @@ namespace OpenRA.Mods.RA
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}
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public bool Disabled { get { return enabled; } }
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public bool MoveDisabled(Actor self) { return enabled; }
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}
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}
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@@ -5,7 +5,7 @@
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Selectable:
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Priority: 3
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TargetableBuilding:
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TargetTypes: Ground, C4
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TargetTypes: Ground, Building, C4
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Building:
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Dimensions: 1,1
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Footprint: x
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@@ -70,7 +70,7 @@
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LineBuildNode:
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Types: wall
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TargetableBuilding:
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TargetTypes: Ground, C4
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TargetTypes: Ground, Wall, C4
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RenderBuildingWall:
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Type: wall
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GivesExperience:
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@@ -116,7 +116,7 @@
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Selectable:
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Voice: Infantry
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TargetableUnit:
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TargetTypes: Ground
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TargetTypes: Ground, Infantry
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RenderInfantry:
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WithDeathAnimation:
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AutoTarget:
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@@ -217,7 +217,7 @@
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Selectable:
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Voice: Vehicle
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TargetableUnit:
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TargetTypes: Ground
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TargetTypes: Ground, Vehicle
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Repairable:
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RepairBuildings: gadept
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Passenger:
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@@ -289,7 +289,7 @@
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Selectable:
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Voice: Vehicle
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TargetableUnit:
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TargetTypes: Ground
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TargetTypes: Ground, Vehicle
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Repairable:
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RepairBuildings: gadept
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Passenger:
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@@ -1130,10 +1130,13 @@ EMPulseCannon:
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Warhead@target: SpreadDamage
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Spread: 0
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Damage: 0
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PreventProne: true
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ValidTargets: Vehicle
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Warhead@emp: GrantUpgrade
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Range: 3c0
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Duration: 250
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Upgrades: empdisable
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ValidTargets: Vehicle
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TiberiumExplosion:
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Warhead@1Dam: SpreadDamage
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