port Tao.OpenAl to OpenTK.Audio.OpenAL
This commit is contained in:
2
Makefile
2
Makefile
@@ -80,7 +80,7 @@ VERSION = $(shell git name-rev --name-only --tags --no-undefined HEAD 2>/dev
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game_SRCS := $(shell find OpenRA.Game/ -iname '*.cs')
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game_TARGET = OpenRA.Game.exe
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game_KIND = winexe
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game_LIBS = $(COMMON_LIBS) $(game_DEPS) thirdparty/Tao/Tao.OpenAl.dll thirdparty/SharpFont.dll
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game_LIBS = $(COMMON_LIBS) $(game_DEPS) thirdparty/SDL2-CS.dll thirdparty/SharpFont.dll
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game_FLAGS = -win32icon:OpenRA.Game/OpenRA.ico
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PROGRAMS += game
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game: $(game_TARGET)
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@@ -76,10 +76,6 @@
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<Reference Include="Eluant">
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<HintPath>..\thirdparty\Eluant.dll</HintPath>
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</Reference>
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<Reference Include="Tao.OpenAl, Version=1.1.0.1, Culture=neutral, PublicKeyToken=a7579dda88828311">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\thirdparty\Tao\Tao.OpenAl.dll</HintPath>
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</Reference>
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<Reference Include="ICSharpCode.SharpZipLib">
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<HintPath>..\thirdparty\ICSharpCode.SharpZipLib.dll</HintPath>
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</Reference>
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@@ -89,6 +85,9 @@
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<Reference Include="MaxMind.Db">
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<HintPath>..\thirdparty\MaxMind.Db.dll</HintPath>
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</Reference>
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<Reference Include="SDL2-CS">
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<HintPath>..\thirdparty\SDL2-CS.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Actor.cs" />
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@@ -16,7 +16,8 @@ using OpenRA.FileSystem;
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using OpenRA.GameRules;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using Tao.OpenAl;
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using OpenTK;
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using OpenTK.Audio.OpenAL;
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namespace OpenRA
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{
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@@ -449,13 +450,13 @@ namespace OpenRA
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float volume = 1f;
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Dictionary<int, PoolSlot> sourcePool = new Dictionary<int, PoolSlot>();
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static string[] QueryDevices(string label, int type)
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static string[] QueryDevices(string label, AlcGetStringList type)
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{
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// Clear error bit
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Al.alGetError();
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AL.GetError();
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var devices = Alc.alcGetStringv(IntPtr.Zero, type);
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if (Al.alGetError() != Al.AL_NO_ERROR)
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var devices = Alc.GetString(IntPtr.Zero, type).ToArray();
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if (AL.GetError() != ALError.NoError)
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{
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Log.Write("sound", "Failed to query OpenAL device list using {0}", label);
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return new string[] { };
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@@ -466,12 +467,12 @@ namespace OpenRA
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public static string[] AvailableDevices()
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{
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// Returns all devices under windows vista and newer
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if (Alc.alcIsExtensionPresent(IntPtr.Zero, "ALC_ENUMERATE_ALL_EXT") == Alc.ALC_TRUE)
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return QueryDevices("ALC_ENUMERATE_ALL_EXT", Alc.ALC_ALL_DEVICES_SPECIFIER);
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// Returns all devices under Windows Vista and newer
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if (Alc.IsExtensionPresent(IntPtr.Zero, "ALC_ENUMERATE_ALL_EXT"))
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return QueryDevices("ALC_ENUMERATE_ALL_EXT", AlcGetStringList.AllDevicesSpecifier);
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if (Alc.alcIsExtensionPresent(IntPtr.Zero, "ALC_ENUMERATION_EXT") == Alc.ALC_TRUE)
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return QueryDevices("ALC_ENUMERATION_EXT", Alc.ALC_DEVICE_SPECIFIER);
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if (Alc.IsExtensionPresent(IntPtr.Zero, "ALC_ENUMERATION_EXT"))
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return QueryDevices("ALC_ENUMERATION_EXT", AlcGetStringList.DeviceSpecifier);
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return new string[] { };
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}
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@@ -485,25 +486,25 @@ namespace OpenRA
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else
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Console.WriteLine("Using default device");
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var dev = Alc.alcOpenDevice(Game.Settings.Sound.Device);
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var dev = Alc.OpenDevice(Game.Settings.Sound.Device);
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if (dev == IntPtr.Zero)
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{
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Console.WriteLine("Failed to open device. Falling back to default");
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dev = Alc.alcOpenDevice(null);
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dev = Alc.OpenDevice(null);
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if (dev == IntPtr.Zero)
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throw new InvalidOperationException("Can't create OpenAL device");
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}
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var ctx = Alc.alcCreateContext(dev, IntPtr.Zero);
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if (ctx == IntPtr.Zero)
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var ctx = Alc.CreateContext(dev, (int[])null);
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if (ctx == ContextHandle.Zero)
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throw new InvalidOperationException("Can't create OpenAL context");
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Alc.alcMakeContextCurrent(ctx);
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Alc.MakeContextCurrent(ctx);
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for (var i = 0; i < PoolSize; i++)
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{
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var source = 0;
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Al.alGenSources(1, out source);
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if (0 != Al.alGetError())
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AL.GenSources(1, out source);
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if (0 != AL.GetError())
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{
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Log.Write("sound", "Failed generating OpenAL source {0}", i);
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return;
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@@ -528,8 +529,8 @@ namespace OpenRA
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foreach (int key in sourcePool.Keys)
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{
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int state;
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Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
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if (state != Al.AL_PLAYING && state != Al.AL_PAUSED)
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AL.GetSource(key, ALGetSourcei.SourceState, out state);
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if (state != (int)ALSourceState.Playing && state != (int)ALSourceState.Paused)
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freeSources.Add(key);
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}
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@@ -606,7 +607,7 @@ namespace OpenRA
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public float Volume
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{
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get { return volume; }
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set { Al.alListenerf(Al.AL_GAIN, volume = value); }
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set { AL.Listener(ALListenerf.Gain, volume = value); }
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}
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public void PauseSound(ISound sound, bool paused)
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@@ -616,11 +617,11 @@ namespace OpenRA
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var key = ((OpenAlSound)sound).Source;
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int state;
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Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
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if (state == Al.AL_PLAYING && paused)
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Al.alSourcePause(key);
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else if (state == Al.AL_PAUSED && !paused)
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Al.alSourcePlay(key);
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AL.GetSource(key, ALGetSourcei.SourceState, out state);
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if (state == (int)ALSourceState.Playing && paused)
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AL.SourcePause(key);
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else if (state == (int)ALSourceState.Paused && !paused)
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AL.SourcePlay(key);
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}
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public void SetAllSoundsPaused(bool paused)
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@@ -628,11 +629,11 @@ namespace OpenRA
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foreach (var key in sourcePool.Keys)
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{
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int state;
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Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
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if (state == Al.AL_PLAYING && paused)
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Al.alSourcePause(key);
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else if (state == Al.AL_PAUSED && !paused)
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Al.alSourcePlay(key);
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AL.GetSource(key, ALGetSourcei.SourceState, out state);
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if (state == (int)ALSourceState.Playing && paused)
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AL.SourcePause(key);
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else if (state == (int)ALSourceState.Paused && !paused)
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AL.SourcePlay(key);
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}
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}
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@@ -641,14 +642,14 @@ namespace OpenRA
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var sounds = sourcePool.Select(s => s.Key).Where(b =>
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{
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int state;
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Al.alGetSourcei(b, Al.AL_SOURCE_STATE, out state);
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return (state == Al.AL_PLAYING || state == Al.AL_PAUSED) &&
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AL.GetSource(b, ALGetSourcei.SourceState, out state);
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return (state == (int)ALSourceState.Playing || state == (int)ALSourceState.Paused) &&
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(music == null || b != ((OpenAlSound)music).Source) &&
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(video == null || b != ((OpenAlSound)video).Source);
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});
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foreach (var s in sounds)
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Al.alSourcef(s, Al.AL_GAIN, volume);
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AL.Source(s, ALSourcef.Gain, volume);
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}
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public void StopSound(ISound sound)
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@@ -658,9 +659,9 @@ namespace OpenRA
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var key = ((OpenAlSound)sound).Source;
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int state;
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Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
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if (state == Al.AL_PLAYING || state == Al.AL_PAUSED)
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Al.alSourceStop(key);
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AL.GetSource(key, ALGetSourcei.SourceState, out state);
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if (state == (int)ALSourceState.Playing || state == (int)ALSourceState.Paused)
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AL.SourceStop(key);
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}
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public void StopAllSounds()
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@@ -668,20 +669,20 @@ namespace OpenRA
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foreach (var key in sourcePool.Keys)
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{
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int state;
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Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
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if (state == Al.AL_PLAYING || state == Al.AL_PAUSED)
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Al.alSourceStop(key);
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AL.GetSource(key, ALGetSourcei.SourceState, out state);
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if (state == (int)ALSourceState.Playing || state == (int)ALSourceState.Paused)
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AL.SourceStop(key);
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}
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}
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public void SetListenerPosition(WPos position)
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{
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// Move the listener out of the plane so that sounds near the middle of the screen aren't too positional
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Al.alListener3f(Al.AL_POSITION, position.X, position.Y, position.Z + 2133);
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AL.Listener(ALListener3f.Position, position.X, position.Y, position.Z + 2133);
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var orientation = new[] { 0f, 0f, 1f, 0f, -1f, 0f };
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Al.alListenerfv(Al.AL_ORIENTATION, ref orientation[0]);
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Al.alListenerf(Al.AL_METERS_PER_UNIT, .01f);
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AL.Listener(ALListenerfv.Orientation, ref orientation);
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AL.Listener(ALListenerf.EfxMetersPerUnit, .01f);
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}
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}
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@@ -689,18 +690,18 @@ namespace OpenRA
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{
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public readonly int Buffer;
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static int MakeALFormat(int channels, int bits)
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static ALFormat MakeALFormat(int channels, int bits)
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{
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if (channels == 1)
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return bits == 16 ? Al.AL_FORMAT_MONO16 : Al.AL_FORMAT_MONO8;
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return bits == 16 ? ALFormat.Mono16 : ALFormat.Mono8;
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else
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return bits == 16 ? Al.AL_FORMAT_STEREO16 : Al.AL_FORMAT_STEREO8;
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return bits == 16 ? ALFormat.Stereo16 : ALFormat.Stereo8;
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}
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public OpenAlSoundSource(byte[] data, int channels, int sampleBits, int sampleRate)
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{
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Al.alGenBuffers(1, out Buffer);
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Al.alBufferData(Buffer, MakeALFormat(channels, sampleBits), data, data.Length, sampleRate);
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AL.GenBuffers(1, out Buffer);
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AL.BufferData(Buffer, MakeALFormat(channels, sampleBits), data, data.Length, sampleRate);
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}
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}
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@@ -717,16 +718,16 @@ namespace OpenRA
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Source = source;
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Volume = volume;
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Al.alSourcef(source, Al.AL_PITCH, 1f);
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Al.alSource3f(source, Al.AL_POSITION, pos.X, pos.Y, pos.Z);
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Al.alSource3f(source, Al.AL_VELOCITY, 0f, 0f, 0f);
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Al.alSourcei(source, Al.AL_BUFFER, buffer);
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Al.alSourcei(source, Al.AL_LOOPING, looping ? Al.AL_TRUE : Al.AL_FALSE);
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Al.alSourcei(source, Al.AL_SOURCE_RELATIVE, relative ? 1 : 0);
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AL.Source(source, ALSourcef.Pitch, 1f);
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AL.Source(source, ALSource3f.Position, pos.X, pos.Y, pos.Z);
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AL.Source(source, ALSource3f.Velocity, 0f, 0f, 0f);
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AL.Source(source, ALSourcei.Buffer, buffer);
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AL.Source(source, ALSourceb.Looping, looping);
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AL.Source(source, ALSourceb.SourceRelative, relative);
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Al.alSourcef(source, Al.AL_REFERENCE_DISTANCE, 6826);
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Al.alSourcef(source, Al.AL_MAX_DISTANCE, 136533);
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Al.alSourcePlay(source);
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AL.Source(source, ALSourcef.ReferenceDistance, 6826);
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AL.Source(source, ALSourcef.MaxDistance, 136533);
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AL.SourcePlay(source);
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}
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public float Volume
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@@ -739,7 +740,7 @@ namespace OpenRA
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set
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{
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if (Source != -1)
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Al.alSourcef(Source, Al.AL_GAIN, volume = value);
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AL.Source(Source, ALSourcef.Gain, volume = value);
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}
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}
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@@ -747,8 +748,8 @@ namespace OpenRA
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{
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get
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{
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float pos;
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Al.alGetSourcef(Source, Al.AL_SAMPLE_OFFSET, out pos);
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int pos;
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AL.GetSource(Source, ALGetSourcei.SampleOffset, out pos);
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return pos / 22050f;
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}
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}
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@@ -758,8 +759,8 @@ namespace OpenRA
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get
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{
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int state;
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Al.alGetSourcei(Source, Al.AL_SOURCE_STATE, out state);
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return state == Al.AL_PLAYING;
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AL.GetSource(Source, ALGetSourcei.SourceState, out state);
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return state == (int)ALSourceState.Playing;
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}
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}
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}
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@@ -93,7 +93,7 @@ Section "Game" GAME
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File "${SRCDIR}\KopiLua.dll"
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File "${SRCDIR}\NLua.dll"
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File "${SRCDIR}\eluant.dll"
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File "${DEPSDIR}\OpenAL32.dll"
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File "${DEPSDIR}\soft_oal.dll"
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File "${DEPSDIR}\SDL2.dll"
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File "${DEPSDIR}\freetype6.dll"
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File "${DEPSDIR}\zlib1.dll"
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@@ -214,7 +214,7 @@ Function ${UN}Clean
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Delete $INSTDIR\KopiLua.dll
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Delete $INSTDIR\NLua.dll
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Delete $INSTDIR\SDL2-CS.dll
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Delete $INSTDIR\OpenAL32.dll
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Delete $INSTDIR\soft_oal.dll
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Delete $INSTDIR\SDL2.dll
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Delete $INSTDIR\lua51.dll
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Delete $INSTDIR\eluant.dll
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3
thirdparty/SDL2-CS.dll.config
vendored
3
thirdparty/SDL2-CS.dll.config
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@@ -3,4 +3,7 @@
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<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
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<dllmap os="linux" dll="SDL2.dll" cpu="x86" target="libSDL232.2.0.2.so" />
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<dllmap os="linux" dll="SDL2.dll" cpu="x86-64" target="libSDL264.2.0.2.so" />
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<dllmap dll="soft_oal.dll" os="osx" target="/System/Library/Frameworks/OpenAL.framework/OpenAL"/>
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<dllmap dll="soft_oal.dll" os="linux" target="libopenal.so.1"/>
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</configuration>
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BIN
thirdparty/Tao/Tao.OpenAl.dll
vendored
BIN
thirdparty/Tao/Tao.OpenAl.dll
vendored
Binary file not shown.
12
thirdparty/Tao/Tao.OpenAl.dll.config
vendored
12
thirdparty/Tao/Tao.OpenAl.dll.config
vendored
@@ -1,12 +0,0 @@
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<configuration>
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<dllmap dll="OpenAL32.dll">
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<dllentry os="linux" dll="libopenal.so.1" />
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<dllentry os="windows" dll="OpenAL32.dll" />
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<dllentry os="osx" dll="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
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</dllmap>
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<dllmap dll="alut.dll">
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<dllentry os="linux" dll="libalut.so.1" />
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<dllentry os="windows" dll="alut.dll" />
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<dllentry os="osx" dll="libalut.so.0" />
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</dllmap>
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</configuration>
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Reference in New Issue
Block a user