Replace the lobby chat textfield with the widget; teamchat and ingame chat don't work yet
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@@ -405,8 +405,8 @@ namespace OpenRA
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{
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LoadMap(LobbyInfo.GlobalSettings.Map);
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if (orderManager.GameStarted) return;
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chat.Reset();
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Chrome.selectedWidget = null;
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world.Queries = new World.AllQueries(world);
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foreach (var gs in world.WorldActor.traits.WithInterface<IGameStarted>())
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@@ -497,29 +497,21 @@ namespace OpenRA
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if (chrome.HandleKeyPress(e, modifiers))
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return;
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if (e.KeyChar == '\r')
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{
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chat.Toggle();
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chat.isTeamChat = modifiers.HasModifier(Modifiers.Shift);
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}
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else if (Game.chat.isChatting)
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chat.TypeChar(e.KeyChar);
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else
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{
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var c = RemapKeys.ContainsKey(e.KeyChar) ? RemapKeys[e.KeyChar] : e.KeyChar;
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var c = RemapKeys.ContainsKey(e.KeyChar) ? RemapKeys[e.KeyChar] : e.KeyChar;
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if (c >= '0' && c <= '9')
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Game.controller.selection.DoControlGroup(world,
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c - '0', modifiers);
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if (c >= '0' && c <= '9')
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Game.controller.selection.DoControlGroup(world,
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c - '0', modifiers);
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if (c == 08)
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Game.controller.GotoNextBase();
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if (c == 08)
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Game.controller.GotoNextBase();
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if (c == 09)
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BuildPaletteWidget.TabChange((Control.ModifierKeys & Keys.Shift) == Keys.Shift ? true : false);
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BuildPaletteWidget.DoBuildingHotkey(c, world);
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}
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if (c == 09)
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BuildPaletteWidget.TabChange((Control.ModifierKeys & Keys.Shift) == Keys.Shift ? true : false);
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// Todo: move this into the widget
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BuildPaletteWidget.DoBuildingHotkey(c, world);
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if (sync != Game.world.SyncHash())
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throw new InvalidOperationException("Desync in OnKeyPress");
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