setup the alpha image lighting for the light spot

This commit is contained in:
Matthias Mailänder
2015-04-04 15:12:05 +02:00
parent 868e404b22
commit fdf58b29e2
4 changed files with 15 additions and 5 deletions

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mods/ts/bits/alpha.pal Normal file

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@@ -1265,10 +1265,14 @@ GALITE:
Range: 2c0 Range: 2c0
Power: Power:
Amount: 0 Amount: 0
# WithIdleOverlay@LIGHTING: WithIdleOverlay@LIGHTING:
# Sequence: lighting Sequence: lighting
Palette: alpha
Selectable: Selectable:
Bounds: 25, 35, 0, -12 Bounds: 25, 35, 0, -12
Buildable:
Queue: Defense
Prerequisites: ~disabled
GAICBM: GAICBM:
Inherits: ^Building Inherits: ^Building

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@@ -45,6 +45,9 @@ World:
Filename: unittem.pal Filename: unittem.pal
AllowModifiers: false AllowModifiers: false
ShadowIndex: 1 ShadowIndex: 1
PaletteFromFile@alpha:
Name: alpha
Filename: alpha.pal
PaletteFromRGBA@shadow: PaletteFromRGBA@shadow:
Name: shadow Name: shadow
R: 0 R: 0

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@@ -687,9 +687,12 @@ galite:
damaged-idle: gtlite damaged-idle: gtlite
Start: 1 Start: 1
ShadowStart: 3 ShadowStart: 3
# lighting: alphatst lighting: alphatst
# ZOffset: -1c511 BlendMode: DoubleMultiplicative
# BlendMode: Alpha UseTilesetCode: false
icon: liteicon
Offset: 0, 0
UseTilesetCode: false
namntk: namntk:
idle: ntmntk idle: ntmntk