setup the alpha image lighting for the light spot
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BIN
mods/ts/bits/alpha.pal
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BIN
mods/ts/bits/alpha.pal
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@@ -1265,10 +1265,14 @@ GALITE:
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Range: 2c0
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Range: 2c0
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Power:
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Power:
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Amount: 0
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Amount: 0
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# WithIdleOverlay@LIGHTING:
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WithIdleOverlay@LIGHTING:
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# Sequence: lighting
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Sequence: lighting
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Palette: alpha
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Selectable:
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Selectable:
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Bounds: 25, 35, 0, -12
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Bounds: 25, 35, 0, -12
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Buildable:
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Queue: Defense
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Prerequisites: ~disabled
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GAICBM:
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GAICBM:
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Inherits: ^Building
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Inherits: ^Building
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@@ -45,6 +45,9 @@ World:
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Filename: unittem.pal
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Filename: unittem.pal
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AllowModifiers: false
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AllowModifiers: false
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ShadowIndex: 1
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ShadowIndex: 1
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PaletteFromFile@alpha:
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Name: alpha
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Filename: alpha.pal
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PaletteFromRGBA@shadow:
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PaletteFromRGBA@shadow:
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Name: shadow
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Name: shadow
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R: 0
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R: 0
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@@ -687,9 +687,12 @@ galite:
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damaged-idle: gtlite
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damaged-idle: gtlite
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Start: 1
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Start: 1
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ShadowStart: 3
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ShadowStart: 3
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# lighting: alphatst
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lighting: alphatst
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# ZOffset: -1c511
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BlendMode: DoubleMultiplicative
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# BlendMode: Alpha
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UseTilesetCode: false
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icon: liteicon
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Offset: 0, 0
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UseTilesetCode: false
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namntk:
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namntk:
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idle: ntmntk
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idle: ntmntk
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