Remember the last map. Disable the server desc and password fields. Draw the chat entry box on top of the display box.

This commit is contained in:
Paul Chote
2011-05-08 17:01:12 +12:00
parent 805f61cc4b
commit fdf9927854
5 changed files with 29 additions and 19 deletions

View File

@@ -46,13 +46,16 @@ namespace OpenRA.Mods.Cnc.Widgets
});
};
map = Game.modData.AvailableMaps.FirstOrDefault(m => m.Value.Selectable).Value;
if (string.IsNullOrEmpty(Game.Settings.Server.LastMap) || !Game.modData.AvailableMaps.TryGetValue(Game.Settings.Server.LastMap, out map))
map = Game.modData.AvailableMaps.FirstOrDefault(m => m.Value.Selectable).Value;
panel.GetWidget<MapPreviewWidget>("MAP_PREVIEW").Map = () => map;
panel.GetWidget<LabelWidget>("MAP_NAME").GetText = () => map.Title;
panel.GetWidget<TextFieldWidget>("SERVER_NAME").Text = settings.Server.Name ?? "";
panel.GetWidget<TextFieldWidget>("LISTEN_PORT").Text = settings.Server.ListenPort.ToString();
advertiseOnline = Game.Settings.Server.AdvertiseOnline;
var externalPort = panel.GetWidget<CncTextFieldWidget>("EXTERNAL_PORT");
externalPort.Text = settings.Server.ExternalPort.ToString();
externalPort.IsDisabled = () => !advertiseOnline;
@@ -60,6 +63,10 @@ namespace OpenRA.Mods.Cnc.Widgets
var advertiseCheckbox = panel.GetWidget<CncCheckboxWidget>("ADVERTISE_CHECKBOX");
advertiseCheckbox.IsChecked = () => advertiseOnline;
advertiseCheckbox.OnClick = () => advertiseOnline ^= true;
// Disable these until we have some logic behind them
panel.GetWidget<CncTextFieldWidget>("SERVER_DESC").IsDisabled = () => true;
panel.GetWidget<CncTextFieldWidget>("SERVER_PASSWORD").IsDisabled = () => true;
}
void CreateAndJoin()
@@ -68,6 +75,7 @@ namespace OpenRA.Mods.Cnc.Widgets
Game.Settings.Server.ListenPort = int.Parse(panel.GetWidget<TextFieldWidget>("LISTEN_PORT").Text);
Game.Settings.Server.ExternalPort = int.Parse(panel.GetWidget<TextFieldWidget>("EXTERNAL_PORT").Text);
Game.Settings.Server.AdvertiseOnline = advertiseOnline;
Game.Settings.Server.LastMap = map.Uid;
Game.Settings.Save();
Game.CreateServer(Game.Settings, map.Uid);