Refactor Allies 01 objectives code

This commit is contained in:
ScottNZ
2013-06-06 01:40:42 +12:00
parent 8c9fb382e3
commit fdfd2eacea

View File

@@ -26,19 +26,13 @@ namespace OpenRA.Mods.RA.Missions
{
public event Action<bool> OnObjectivesUpdated = notify => { };
public IEnumerable<Objective> Objectives { get { return objectives.Values; } }
public IEnumerable<Objective> Objectives { get { return new[] { findEinstein, extractEinstein }; } }
Dictionary<int, Objective> objectives = new Dictionary<int, Objective>
{
{ FindEinsteinID, new Objective(ObjectiveType.Primary, FindEinstein, ObjectiveStatus.InProgress) },
{ ExtractEinsteinID, new Objective(ObjectiveType.Primary, ExtractEinstein, ObjectiveStatus.Inactive) }
};
Objective findEinstein = new Objective(ObjectiveType.Primary, FindEinsteinText, ObjectiveStatus.InProgress);
Objective extractEinstein = new Objective(ObjectiveType.Primary, ExtractEinsteinText, ObjectiveStatus.Inactive);
const int FindEinsteinID = 0;
const int ExtractEinsteinID = 1;
const string FindEinstein = "Find Einstein. Tanya and Einstein must survive.";
const string ExtractEinstein = "Wait for the helicopter and extract Einstein. Tanya and Einstein must survive.";
const string FindEinsteinText = "Find Einstein. Tanya and Einstein must survive.";
const string ExtractEinsteinText = "Wait for the helicopter and extract Einstein. Tanya and Einstein must survive.";
Player allies;
Player soviets;
@@ -94,19 +88,19 @@ namespace OpenRA.Mods.RA.Missions
if (world.FrameNumber % 1000 == 0)
Sound.Play(Taunts[world.SharedRandom.Next(Taunts.Length)]);
if (objectives[FindEinsteinID].Status == ObjectiveStatus.InProgress)
if (findEinstein.Status == ObjectiveStatus.InProgress)
{
if (AlliesControlLab())
LabSecured();
if (lab.Destroyed)
{
objectives[FindEinsteinID].Status = ObjectiveStatus.Failed;
findEinstein.Status = ObjectiveStatus.Failed;
OnObjectivesUpdated(true);
MissionFailed("Einstein was killed.");
}
}
if (objectives[ExtractEinsteinID].Status == ObjectiveStatus.InProgress)
if (extractEinstein.Status == ObjectiveStatus.InProgress)
{
if (difficulty != "Easy")
{
@@ -128,13 +122,13 @@ namespace OpenRA.Mods.RA.Missions
{
if (einsteinChinook.Destroyed)
{
objectives[ExtractEinsteinID].Status = ObjectiveStatus.Failed;
extractEinstein.Status = ObjectiveStatus.Failed;
OnObjectivesUpdated(true);
MissionFailed("The extraction helicopter was destroyed.");
}
else if (!world.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
{
objectives[ExtractEinsteinID].Status = ObjectiveStatus.Completed;
extractEinstein.Status = ObjectiveStatus.Completed;
OnObjectivesUpdated(true);
MissionAccomplished("Einstein was rescued");
}
@@ -158,9 +152,10 @@ namespace OpenRA.Mods.RA.Missions
SendShips();
lab.QueueActivity(new Transform(lab, "stek") { SkipMakeAnims = true });
objectives[FindEinsteinID].Status = ObjectiveStatus.Completed;
objectives[ExtractEinsteinID].Status = ObjectiveStatus.InProgress;
findEinstein.Status = ObjectiveStatus.Completed;
extractEinstein.Status = ObjectiveStatus.InProgress;
OnObjectivesUpdated(true);
currentAttackWaveFrameNumber = world.FrameNumber;
if (difficulty == "Easy")