Merge pull request #13174 from reaperrr/ts-floater
Add Tiberium Floater to TS
This commit is contained in:
@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
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class AmbientSoundInfo : ConditionalTraitInfo
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class AmbientSoundInfo : ConditionalTraitInfo
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{
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{
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[FieldLoader.Require]
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[FieldLoader.Require]
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public readonly string SoundFile = null;
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public readonly string[] SoundFiles = null;
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[Desc("Initial delay (in ticks) before playing the sound for the first time.",
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[Desc("Initial delay (in ticks) before playing the sound for the first time.",
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"Two values indicate a random delay range.")]
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"Two values indicate a random delay range.")]
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@@ -74,16 +74,18 @@ namespace OpenRA.Mods.Common.Traits.Sound
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void StartSound(Actor self)
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void StartSound(Actor self)
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{
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{
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var sound = Info.SoundFiles.RandomOrDefault(Game.CosmeticRandom);
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ISound s;
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ISound s;
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if (self.OccupiesSpace != null)
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if (self.OccupiesSpace != null)
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{
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{
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cachedPosition = self.CenterPosition;
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cachedPosition = self.CenterPosition;
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s = loop ? Game.Sound.PlayLooped(SoundType.World, Info.SoundFile, cachedPosition) :
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s = loop ? Game.Sound.PlayLooped(SoundType.World, sound, cachedPosition) :
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Game.Sound.Play(SoundType.World, Info.SoundFile, self.CenterPosition);
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Game.Sound.Play(SoundType.World, sound, self.CenterPosition);
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}
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}
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else
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else
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s = loop ? Game.Sound.PlayLooped(SoundType.World, Info.SoundFile) :
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s = loop ? Game.Sound.PlayLooped(SoundType.World, sound) :
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Game.Sound.Play(SoundType.World, Info.SoundFile);
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Game.Sound.Play(SoundType.World, sound);
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currentSounds.Add(s);
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currentSounds.Add(s);
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}
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}
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@@ -596,6 +596,11 @@ namespace OpenRA.Mods.Common.UtilityCommands
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RenameNodeKey(node, "-AcceptsDeliveredCash");
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RenameNodeKey(node, "-AcceptsDeliveredCash");
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}
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}
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// Add random sound support to AmbientSound
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if (engineVersion < 20170422)
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if (node.Key == "SoundFile" && parent.Key.StartsWith("AmbientSound", StringComparison.Ordinal))
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RenameNodeKey(node, "SoundFiles");
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -773,7 +773,7 @@ OBLI:
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ChargingCondition: charging
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ChargingCondition: charging
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AmbientSound:
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AmbientSound:
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RequiresCondition: charging
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RequiresCondition: charging
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SoundFile: obelpowr.aud
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SoundFiles: obelpowr.aud
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Interval: 30, 40
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Interval: 30, 40
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-EmitInfantryOnSell:
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-EmitInfantryOnSell:
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DetectCloaked:
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DetectCloaked:
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@@ -82,7 +82,7 @@ sandworm:
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Sequences: lightninga, lightningb, lightningc, lightningd, lightninge, lightningf
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Sequences: lightninga, lightningb, lightningc, lightningd, lightninge, lightningf
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RequiresCondition: !attacking
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RequiresCondition: !attacking
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AmbientSound:
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AmbientSound:
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SoundFile: WRMSIGN1.WAV
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SoundFiles: WRMSIGN1.WAV
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Interval: 160
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Interval: 160
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RequiresCondition: !attacking
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RequiresCondition: !attacking
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WithAttackOverlay@mouth:
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WithAttackOverlay@mouth:
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@@ -111,7 +111,7 @@ thumper:
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Sequence: thump-sand
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Sequence: thump-sand
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RequiresCondition: deployed
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RequiresCondition: deployed
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AmbientSound:
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AmbientSound:
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SoundFile: THUMPER1.WAV
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SoundFiles: THUMPER1.WAV
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Interval: 60
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Interval: 60
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RequiresCondition: deployed
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RequiresCondition: deployed
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AttractsWorms:
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AttractsWorms:
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Binary file not shown.
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Before Width: | Height: | Size: 72 KiB After Width: | Height: | Size: 36 KiB |
@@ -2548,6 +2548,22 @@ Actors:
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Actor735: trock02
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Actor735: trock02
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Location: 125,41
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Location: 125,41
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Owner: Neutral
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Owner: Neutral
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Actor736: jfish
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Owner: Creeps
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Location: 121,-90
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Facing: 92
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Actor739: jfish
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Owner: Creeps
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Location: 74,60
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Facing: 92
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Actor740: jfish
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Owner: Creeps
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Location: 170,-38
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Facing: 92
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Actor737: jfish
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Owner: Creeps
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Location: 58,23
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Facing: 92
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Rules: rules.yaml
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Rules: rules.yaml
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@@ -59,6 +59,7 @@ Rules:
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ts|rules/aircraft.yaml
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ts|rules/aircraft.yaml
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ts|rules/husks.yaml
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ts|rules/husks.yaml
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ts|rules/civilian-infantry.yaml
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ts|rules/civilian-infantry.yaml
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ts|rules/critters.yaml
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ts|rules/civilian-structures.yaml
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ts|rules/civilian-structures.yaml
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ts|rules/civilian-vehicles.yaml
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ts|rules/civilian-vehicles.yaml
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ts|rules/gdi-infantry.yaml
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ts|rules/gdi-infantry.yaml
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@@ -95,6 +96,7 @@ Sequences:
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ts|sequences/vehicles.yaml
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ts|sequences/vehicles.yaml
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ts|sequences/trees.yaml
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ts|sequences/trees.yaml
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ts|sequences/bridges.yaml
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ts|sequences/bridges.yaml
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ts|sequences/critters.yaml
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VoxelSequences:
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VoxelSequences:
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ts|sequences/voxels.yaml
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ts|sequences/voxels.yaml
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@@ -34,7 +34,7 @@ CABHUT:
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^LowBridge:
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^LowBridge:
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Inherits: ^LowBridgeRamp
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Inherits: ^LowBridgeRamp
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Targetable:
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Targetable:
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TargetTypes: Ground, Building
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TargetTypes: Ground, Building, Bridge
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RequiresForceFire: true
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RequiresForceFire: true
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Health:
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Health:
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HP: 500
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HP: 500
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@@ -212,86 +212,6 @@ SLAV:
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WithInfantryBody:
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WithInfantryBody:
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DefaultAttackSequence: attack
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DefaultAttackSequence: attack
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DOGGIE:
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Inherits@1: ^Infantry
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Inherits@2: ^RegularInfantryDeath
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Inherits@3: ^HealsOnTiberium
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Tooltip:
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Name: Tiberian Fiend
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Health:
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HP: 250
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Shape: Circle
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Radius: 213
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Selectable:
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Bounds: 24,24
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Valued:
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Cost: 100
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Armor:
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Type: Light
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RevealsShroud:
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Range: 4c0
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Mobile:
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Speed: 113
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Voiced:
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VoiceSet: Fiend
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Targetable:
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TargetTypes: Ground
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Armament:
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Weapon: FiendShard
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AttackFrontal:
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Voice: Attack
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AttackWander:
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WanderMoveRadius: 2
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MinMoveDelay: 200
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MaxMoveDelay: 600
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-SpawnActorOnDeath@FLAMEGUY:
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WithDeathAnimation@fire:
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DeathSequence: die-
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DeathTypes:
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FireDeath: burning
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VISC_SML:
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Inherits: ^Visceroid
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Tooltip:
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Name: Baby Visceroid
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Health:
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HP: 200
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AttackWander:
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WanderMoveRadius: 2
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MinMoveDelay: 30
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MaxMoveDelay: 60
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RenderSprites:
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Image: vissml
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VISC_LRG:
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Inherits: ^Visceroid
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Inherits@CRATESTATS: ^CrateStatModifiers
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Tooltip:
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Name: Adult Visceroid
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Health:
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HP: 500
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 4c0
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Armament:
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Weapon: SlimeAttack
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FireDelay: 10
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AutoTarget:
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ScanRadius: 5
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AttackFrontal:
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Voice: Attack
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AttackWander:
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WanderMoveRadius: 2
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MinMoveDelay: 25
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MaxMoveDelay: 50
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WithAttackAnimation:
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AttackSequence: attack
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Mobile:
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Crushes: crate, infantry
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RenderSprites:
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Image: vislrg
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CIV1:
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CIV1:
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Inherits: ^CivilianInfantry
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Inherits: ^CivilianInfantry
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WithInfantryBody:
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WithInfantryBody:
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121
mods/ts/rules/critters.yaml
Normal file
121
mods/ts/rules/critters.yaml
Normal file
@@ -0,0 +1,121 @@
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DOGGIE:
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Inherits@1: ^Infantry
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Inherits@2: ^RegularInfantryDeath
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Inherits@3: ^HealsOnTiberium
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Tooltip:
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Name: Tiberian Fiend
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Health:
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HP: 250
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Shape: Circle
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Radius: 213
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Selectable:
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Bounds: 24,24
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Valued:
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Cost: 100
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Armor:
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Type: Light
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RevealsShroud:
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Range: 4c0
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Mobile:
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Speed: 113
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Voiced:
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VoiceSet: Fiend
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Targetable:
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TargetTypes: Ground
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Armament:
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Weapon: FiendShard
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AttackFrontal:
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Voice: Attack
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AttackWander:
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WanderMoveRadius: 2
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MinMoveDelay: 200
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MaxMoveDelay: 600
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-SpawnActorOnDeath@FLAMEGUY:
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WithDeathAnimation@fire:
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DeathSequence: die-
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DeathTypes:
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FireDeath: burning
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VISC_SML:
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Inherits: ^Visceroid
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Tooltip:
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Name: Baby Visceroid
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Health:
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HP: 200
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AttackWander:
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WanderMoveRadius: 2
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MinMoveDelay: 30
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MaxMoveDelay: 60
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RenderSprites:
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Image: vissml
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VISC_LRG:
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Inherits: ^Visceroid
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Inherits@CRATESTATS: ^CrateStatModifiers
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Tooltip:
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Name: Adult Visceroid
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Health:
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HP: 500
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 4c0
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Armament:
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Weapon: SlimeAttack
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FireDelay: 10
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AutoTarget:
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ScanRadius: 5
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AttackFrontal:
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Voice: Attack
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AttackWander:
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WanderMoveRadius: 2
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MinMoveDelay: 25
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MaxMoveDelay: 50
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WithAttackAnimation:
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AttackSequence: attack
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Mobile:
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Crushes: crate, infantry
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RenderSprites:
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Image: vislrg
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JFISH:
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Inherits: ^Visceroid
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Inherits@CRATESTATS: ^CrateStatModifiers
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Tooltip:
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|
Name: Tiberium Floater
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|
Health:
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|
HP: 500
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|
Shape: Circle
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|
Radius: 363
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|
VerticalTopOffset: 768
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|
RevealsShroud:
|
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|
Range: 5c0
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|
Mobile:
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|
Speed: 72
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|
Crushes: crate
|
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|
TerrainSpeeds:
|
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|
Clear: 100
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|
Rail: 100
|
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|
DirtRoad: 100
|
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|
Rough: 100
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|
Water: 100
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|
Armament:
|
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|
Weapon: Tentacle
|
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|
FireDelay: 10
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|
AutoTarget:
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|
ScanRadius: 5
|
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|
AttackFrontal:
|
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|
AttackWander:
|
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|
WanderMoveRadius: 6
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|
MinMoveDelay: 250
|
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|
MaxMoveDelay: 600
|
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|
WithAttackAnimation:
|
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|
AttackSequence: attack
|
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|
RenderSprites:
|
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|
Image: floater
|
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|
Selectable:
|
||||||
|
Bounds: 32,32,0,-5
|
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|
AmbientSound:
|
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|
SoundFiles: floatmov.aud, flotmov2.aud, flotmov3.aud, flotmov4.aud
|
||||||
|
Delay: 150, 450
|
||||||
|
Interval: 300, 800
|
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@@ -218,7 +218,7 @@ NAOBEL:
|
|||||||
ChargingCondition: charging
|
ChargingCondition: charging
|
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AmbientSound:
|
AmbientSound:
|
||||||
RequiresCondition: charging
|
RequiresCondition: charging
|
||||||
SoundFile: obelpowr.aud
|
SoundFiles: obelpowr.aud
|
||||||
Interval: 30, 40
|
Interval: 30, 40
|
||||||
WithChargeOverlay:
|
WithChargeOverlay:
|
||||||
Palette: player
|
Palette: player
|
||||||
|
|||||||
92
mods/ts/sequences/critters.yaml
Normal file
92
mods/ts/sequences/critters.yaml
Normal file
@@ -0,0 +1,92 @@
|
|||||||
|
doggie:
|
||||||
|
Defaults:
|
||||||
|
Tick: 80
|
||||||
|
Offset: 0, 0, 16
|
||||||
|
stand:
|
||||||
|
Facings: 8
|
||||||
|
ShadowStart: 119
|
||||||
|
run:
|
||||||
|
Start: 8
|
||||||
|
Length: 6
|
||||||
|
Facings: 8
|
||||||
|
ShadowStart: 127
|
||||||
|
attack:
|
||||||
|
Start: 56
|
||||||
|
Length: 4
|
||||||
|
Facings: 8
|
||||||
|
ShadowStart: 175
|
||||||
|
laydown: # TODO: Implement hiding when on a tiberium patch
|
||||||
|
Start: 88
|
||||||
|
Length: 2
|
||||||
|
ShadowStart: 207
|
||||||
|
hide: # TODO: Implement hiding when on a tiberium patch
|
||||||
|
Start: 90
|
||||||
|
ShadowStart: 209
|
||||||
|
idle1:
|
||||||
|
Start: 91
|
||||||
|
Length: 8
|
||||||
|
ShadowStart: 210
|
||||||
|
die-twirling:
|
||||||
|
Start: 99
|
||||||
|
Length: 10
|
||||||
|
ShadowStart: 218
|
||||||
|
die-flying:
|
||||||
|
Start: 99
|
||||||
|
Length: 10
|
||||||
|
ShadowStart: 218
|
||||||
|
die-exploding: s_bang34
|
||||||
|
Length: *
|
||||||
|
die-crushed:
|
||||||
|
Start: 105
|
||||||
|
Length: 4
|
||||||
|
ShadowStart: 224
|
||||||
|
Tick: 800
|
||||||
|
ZOffset: -511
|
||||||
|
die-burning:
|
||||||
|
Start: 109
|
||||||
|
Length: 10
|
||||||
|
ShadowStart: 228
|
||||||
|
die-melting:
|
||||||
|
Start: 109
|
||||||
|
Length: 10
|
||||||
|
ShadowStart: 228
|
||||||
|
|
||||||
|
vissml:
|
||||||
|
idle:
|
||||||
|
Length: 90
|
||||||
|
ShadowStart: 90
|
||||||
|
Tick: 80
|
||||||
|
Offset: 0, 0, 16
|
||||||
|
|
||||||
|
vislrg:
|
||||||
|
idle:
|
||||||
|
Length: 90
|
||||||
|
ShadowStart: 90
|
||||||
|
Tick: 80
|
||||||
|
Offset: 0, 0, 16
|
||||||
|
attack:
|
||||||
|
Combine:
|
||||||
|
vislgatk:
|
||||||
|
Start: 5
|
||||||
|
Length: 35
|
||||||
|
vislgatk:
|
||||||
|
Start: 0
|
||||||
|
Length: 5
|
||||||
|
Facings: -8
|
||||||
|
Length: 5
|
||||||
|
Tick: 80
|
||||||
|
Offset: 0, 0, 16
|
||||||
|
# ShadowStart: 40 # TODO: enable shadow frames
|
||||||
|
|
||||||
|
floater:
|
||||||
|
idle:
|
||||||
|
Length: 16
|
||||||
|
ShadowStart: 32
|
||||||
|
Tick: 100
|
||||||
|
Offset: 0, 0, 16
|
||||||
|
attack:
|
||||||
|
Length: 16
|
||||||
|
Start: 16
|
||||||
|
ShadowStart: 48
|
||||||
|
Tick: 100
|
||||||
|
Offset: 0, 0, 16
|
||||||
@@ -474,86 +474,6 @@ weedguy:
|
|||||||
ShadowStart: 376
|
ShadowStart: 376
|
||||||
Tick: 1000
|
Tick: 1000
|
||||||
|
|
||||||
doggie:
|
|
||||||
Defaults:
|
|
||||||
Tick: 80
|
|
||||||
Offset: 0, 0, 16
|
|
||||||
stand:
|
|
||||||
Facings: 8
|
|
||||||
ShadowStart: 119
|
|
||||||
run:
|
|
||||||
Start: 8
|
|
||||||
Length: 6
|
|
||||||
Facings: 8
|
|
||||||
ShadowStart: 127
|
|
||||||
attack:
|
|
||||||
Start: 56
|
|
||||||
Length: 4
|
|
||||||
Facings: 8
|
|
||||||
ShadowStart: 175
|
|
||||||
laydown: # TODO: Implement hiding when on a tiberium patch
|
|
||||||
Start: 88
|
|
||||||
Length: 2
|
|
||||||
ShadowStart: 207
|
|
||||||
hide: # TODO: Implement hiding when on a tiberium patch
|
|
||||||
Start: 90
|
|
||||||
ShadowStart: 209
|
|
||||||
idle1:
|
|
||||||
Start: 91
|
|
||||||
Length: 8
|
|
||||||
ShadowStart: 210
|
|
||||||
die-twirling:
|
|
||||||
Start: 99
|
|
||||||
Length: 10
|
|
||||||
ShadowStart: 218
|
|
||||||
die-flying:
|
|
||||||
Start: 99
|
|
||||||
Length: 10
|
|
||||||
ShadowStart: 218
|
|
||||||
die-exploding: s_bang34
|
|
||||||
Length: *
|
|
||||||
die-crushed:
|
|
||||||
Start: 105
|
|
||||||
Length: 4
|
|
||||||
ShadowStart: 224
|
|
||||||
Tick: 800
|
|
||||||
ZOffset: -511
|
|
||||||
die-burning:
|
|
||||||
Start: 109
|
|
||||||
Length: 10
|
|
||||||
ShadowStart: 228
|
|
||||||
die-melting:
|
|
||||||
Start: 109
|
|
||||||
Length: 10
|
|
||||||
ShadowStart: 228
|
|
||||||
|
|
||||||
vissml:
|
|
||||||
idle:
|
|
||||||
Length: 90
|
|
||||||
ShadowStart: 90
|
|
||||||
Tick: 80
|
|
||||||
Offset: 0, 0, 16
|
|
||||||
|
|
||||||
vislrg:
|
|
||||||
idle:
|
|
||||||
Length: 90
|
|
||||||
ShadowStart: 90
|
|
||||||
Tick: 80
|
|
||||||
Offset: 0, 0, 16
|
|
||||||
attack:
|
|
||||||
Combine:
|
|
||||||
vislgatk:
|
|
||||||
Start: 5
|
|
||||||
Length: 35
|
|
||||||
vislgatk:
|
|
||||||
Start: 0
|
|
||||||
Length: 5
|
|
||||||
Facings: -8
|
|
||||||
Length: 5
|
|
||||||
Tick: 80
|
|
||||||
Offset: 0, 0, 16
|
|
||||||
# ShadowStart: 40 # TODO: enable shadow frames
|
|
||||||
|
|
||||||
flameguy:
|
flameguy:
|
||||||
Defaults:
|
Defaults:
|
||||||
Facings: 8
|
Facings: 8
|
||||||
|
|||||||
@@ -99,6 +99,23 @@ SlimeAttack:
|
|||||||
Concrete: 20
|
Concrete: 20
|
||||||
DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
|
DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
|
||||||
|
|
||||||
|
Tentacle:
|
||||||
|
ReloadDelay: 80
|
||||||
|
Range: 1c384
|
||||||
|
Report: floatk1.aud
|
||||||
|
Projectile: InstantHit
|
||||||
|
InvalidTargets: Wall, Bridge
|
||||||
|
Warhead@1Dam: TargetDamage
|
||||||
|
Damage: 160
|
||||||
|
InvalidTargets: Wall, Bridge
|
||||||
|
Versus:
|
||||||
|
None: 60
|
||||||
|
Wood: 45
|
||||||
|
Light: 90
|
||||||
|
Heavy: 55
|
||||||
|
Concrete: 10
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
|
|
||||||
Veins:
|
Veins:
|
||||||
ReloadDelay: 16
|
ReloadDelay: 16
|
||||||
Warhead@Damage: TargetDamage
|
Warhead@Damage: TargetDamage
|
||||||
|
|||||||
Reference in New Issue
Block a user