spurious init to defaults
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@@ -18,10 +18,6 @@ namespace OpenRa.Game
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public BuildingInfluenceMap()
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{
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for (int j = 0; j < 128; j++)
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for (int i = 0; i < 128; i++)
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influence[i, j] = null;
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Game.world.ActorAdded +=
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a => { if (a.traits.Contains<Building>())
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ChangeInfluence(a, a.traits.Get<Building>(), true); };
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