Move ProductionAirdrop to Mods.Common
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@@ -14,11 +14,10 @@ using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Activities;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Deliver the unit in production via skylift.")]
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[Desc("Deliver the unit in production via skylift.")]
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public class ProductionAirdropInfo : ProductionInfo
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public class ProductionAirdropInfo : ProductionInfo
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@@ -26,9 +25,10 @@ namespace OpenRA.Mods.Cnc.Traits
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[NotificationReference("Speech")]
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[NotificationReference("Speech")]
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public readonly string ReadyAudio = "Reinforce";
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public readonly string ReadyAudio = "Reinforce";
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[FieldLoader.Require]
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[ActorReference(typeof(AircraftInfo))]
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[ActorReference(typeof(AircraftInfo))]
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[Desc("Cargo aircraft used for delivery. Must have the `Aircraft` trait.")]
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[Desc("Cargo aircraft used for delivery. Must have the `Aircraft` trait.")]
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public readonly string ActorType = "c17";
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public readonly string ActorType = null;
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[Desc("The cargo aircraft will spawn at the player baseline (map edge closest to the player spawn)")]
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[Desc("The cargo aircraft will spawn at the player baseline (map edge closest to the player spawn)")]
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public readonly bool BaselineSpawn = false;
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public readonly bool BaselineSpawn = false;
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