fix radar (merge worked, but broken semantics)
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@@ -136,7 +136,7 @@ namespace OpenRa.Game
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PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);
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Game.minimap.Draw(new float2(Game.viewport.Width - 256, 8));
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DrawMinimap();
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chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, PaletteType.Chrome);
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chromeRenderer.DrawSprite(moneyBinSprite, new float2(Game.viewport.Width - 320, 0), PaletteType.Chrome);
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@@ -145,7 +145,7 @@ namespace OpenRa.Game
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DrawPower();
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chromeRenderer.Flush();
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DrawButtons();
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DrawMinimap();
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int paletteHeight = DrawBuildPalette(currentTab);
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DrawBuildTabs(paletteHeight);
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DrawChat();
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@@ -153,9 +153,12 @@ namespace OpenRa.Game
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void DrawMinimap()
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{
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var hasRadar = Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<ProvidesRadar>() && a.traits.Get<ProvidesRadar>().IsActive());
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var hasRadar = Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer
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&& a.traits.Contains<ProvidesRadar>()
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&& a.traits.Get<ProvidesRadar>().IsActive());
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if (hasRadar)
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Game.minimap.Draw(new float2(Game.viewport.Width - 128, 30));
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Game.minimap.Draw(new float2(Game.viewport.Width - 256, 8));
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}
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void AddButton(Rectangle r, Action<bool> b) { buttons.Add(Pair.New(r, b)); }
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