RA Upgrade YAMLs.

This commit is contained in:
Matija Hustić
2015-07-03 02:14:09 +01:00
parent 206ed8ebb8
commit fe2c0b3b08
5 changed files with 78 additions and 0 deletions

View File

@@ -121,6 +121,8 @@ MIG:
SmokeTrailWhenDamaged: SmokeTrailWhenDamaged:
Offset: -853,0,171 Offset: -853,0,171
Interval: 2 Interval: 2
ProduceableWithLevel:
Prerequisites: aircraft.upgraded
YAK: YAK:
Inherits: ^Plane Inherits: ^Plane
@@ -176,6 +178,8 @@ YAK:
SmokeTrailWhenDamaged: SmokeTrailWhenDamaged:
Offset: -853,0,0 Offset: -853,0,0
Interval: 2 Interval: 2
ProduceableWithLevel:
Prerequisites: aircraft.upgraded
TRAN: TRAN:
Inherits: ^Helicopter Inherits: ^Helicopter
@@ -261,6 +265,8 @@ HELI:
HuskActor: HELI.Husk HuskActor: HELI.Husk
SmokeTrailWhenDamaged: SmokeTrailWhenDamaged:
Offset: -427,0,0 Offset: -427,0,0
ProduceableWithLevel:
Prerequisites: aircraft.upgraded
HIND: HIND:
Inherits: ^Helicopter Inherits: ^Helicopter
@@ -312,6 +318,8 @@ HIND:
HuskActor: HIND.Husk HuskActor: HIND.Husk
SmokeTrailWhenDamaged: SmokeTrailWhenDamaged:
Offset: -427,0,0 Offset: -427,0,0
ProduceableWithLevel:
Prerequisites: aircraft.upgraded
U2: U2:
Inherits: ^Plane Inherits: ^Plane

View File

@@ -67,6 +67,8 @@ E1:
AttackFrontal: AttackFrontal:
WithInfantryBody: WithInfantryBody:
AttackSequence: shoot AttackSequence: shoot
ProduceableWithLevel:
Prerequisites: barracks.upgraded
E2: E2:
Inherits: ^Soldier Inherits: ^Soldier
@@ -98,6 +100,8 @@ E2:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
Chance: 50 Chance: 50
ProduceableWithLevel:
Prerequisites: barracks.upgraded
E3: E3:
Inherits: ^Soldier Inherits: ^Soldier
@@ -125,6 +129,8 @@ E3:
AttackFrontal: AttackFrontal:
WithInfantryBody: WithInfantryBody:
AttackSequence: shoot AttackSequence: shoot
ProduceableWithLevel:
Prerequisites: barracks.upgraded
E4: E4:
Inherits: ^Soldier Inherits: ^Soldier
@@ -150,6 +156,8 @@ E4:
AttackFrontal: AttackFrontal:
WithInfantryBody: WithInfantryBody:
AttackSequence: shoot AttackSequence: shoot
ProduceableWithLevel:
Prerequisites: barracks.upgraded
E6: E6:
Inherits: ^Soldier Inherits: ^Soldier
@@ -275,6 +283,8 @@ E7:
AnnounceOnKill: AnnounceOnKill:
Voiced: Voiced:
VoiceSet: TanyaVoice VoiceSet: TanyaVoice
ProduceableWithLevel:
Prerequisites: barracks.upgraded
MEDI: MEDI:
Inherits: ^Soldier Inherits: ^Soldier
@@ -475,6 +485,8 @@ SHOK:
AttackSequence: shoot AttackSequence: shoot
Voiced: Voiced:
VoiceSet: ShokVoice VoiceSet: ShokVoice
ProduceableWithLevel:
Prerequisites: barracks.upgraded
SNIPER: SNIPER:
Inherits: ^Soldier Inherits: ^Soldier
@@ -514,6 +526,8 @@ SNIPER:
DetectCloaked: DetectCloaked:
Range: 6 Range: 6
-MustBeDestroyed: -MustBeDestroyed:
ProduceableWithLevel:
Prerequisites: barracks.upgraded
Zombie: Zombie:
Inherits: ^Soldier Inherits: ^Soldier

View File

@@ -355,6 +355,18 @@ powerproxy.paratroopers:
DisplayBeacon: true DisplayBeacon: true
BeaconPoster: pinficon BeaconPoster: pinficon
barracks.upgraded:
AlwaysVisible:
ProvidesPrerequisite:
vehicles.upgraded:
AlwaysVisible:
ProvidesPrerequisite:
aircraft.upgraded:
AlwaysVisible:
ProvidesPrerequisite:
mpspawn: mpspawn:
AlwaysVisible: AlwaysVisible:
Immobile: Immobile:

View File

@@ -854,6 +854,10 @@ WEAP:
Power: Power:
Amount: -30 Amount: -30
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
TargetableBuilding:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
InfiltrateForSupportPower:
Proxy: vehicles.upgraded
FACT: FACT:
Inherits: ^Building Inherits: ^Building
@@ -1079,6 +1083,10 @@ HPAD:
RequiresPrerequisites: structures.germany RequiresPrerequisites: structures.germany
Prerequisite: aircraft.germany Prerequisite: aircraft.germany
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
TargetableBuilding:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
InfiltrateForSupportPower:
Proxy: aircraft.upgraded
AFLD: AFLD:
Inherits: ^Building Inherits: ^Building
@@ -1184,6 +1192,10 @@ AFLD:
Power: Power:
Amount: -20 Amount: -20
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
TargetableBuilding:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
InfiltrateForSupportPower:
Proxy: aircraft.upgraded
POWR: POWR:
Inherits: ^Building Inherits: ^Building
@@ -1351,6 +1363,10 @@ BARR:
Power: Power:
Amount: -20 Amount: -20
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
InfiltrateForSupportPower:
Proxy: barracks.upgraded
TargetableBuilding:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
KENN: KENN:
Inherits: ^Building Inherits: ^Building
@@ -1454,6 +1470,10 @@ TENT:
Power: Power:
Amount: -20 Amount: -20
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
InfiltrateForSupportPower:
Proxy: barracks.upgraded
TargetableBuilding:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
FIX: FIX:
Inherits: ^Building Inherits: ^Building

View File

@@ -29,6 +29,8 @@ V2RL:
WithAttackAnimation: WithAttackAnimation:
AimSequence: aim AimSequence: aim
ReloadPrefix: empty- ReloadPrefix: empty-
ProduceableWithLevel:
Prerequisites: vehicles.upgraded
1TNK: 1TNK:
Inherits: ^Tank Inherits: ^Tank
@@ -67,6 +69,8 @@ V2RL:
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
LeavesHusk: LeavesHusk:
HuskActor: 1TNK.Husk HuskActor: 1TNK.Husk
ProduceableWithLevel:
Prerequisites: vehicles.upgraded
2TNK: 2TNK:
Inherits: ^Tank Inherits: ^Tank
@@ -107,6 +111,8 @@ V2RL:
HuskActor: 2TNK.Husk HuskActor: 2TNK.Husk
SelectionDecorations: SelectionDecorations:
VisualBounds: 28,28 VisualBounds: 28,28
ProduceableWithLevel:
Prerequisites: vehicles.upgraded
3TNK: 3TNK:
Inherits: ^Tank Inherits: ^Tank
@@ -147,6 +153,8 @@ V2RL:
HuskActor: 3TNK.Husk HuskActor: 3TNK.Husk
SelectionDecorations: SelectionDecorations:
VisualBounds: 28,28 VisualBounds: 28,28
ProduceableWithLevel:
Prerequisites: vehicles.upgraded
4TNK: 4TNK:
Inherits: ^Tank Inherits: ^Tank
@@ -201,6 +209,8 @@ V2RL:
DamageCooldown: 150 DamageCooldown: 150
SelectionDecorations: SelectionDecorations:
VisualBounds: 44,38,0,-4 VisualBounds: 44,38,0,-4
ProduceableWithLevel:
Prerequisites: vehicles.upgraded
ARTY: ARTY:
Inherits: ^Tank Inherits: ^Tank
@@ -232,6 +242,8 @@ ARTY:
Weapon: UnitExplode Weapon: UnitExplode
Chance: 75 Chance: 75
AutoTarget: AutoTarget:
ProduceableWithLevel:
Prerequisites: vehicles.upgraded
HARV: HARV:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -356,6 +368,8 @@ JEEP:
Types: Infantry Types: Infantry
MaxWeight: 1 MaxWeight: 1
PipCount: 1 PipCount: 1
ProduceableWithLevel:
Prerequisites: vehicles.upgraded
APC: APC:
Inherits: ^Tank Inherits: ^Tank
@@ -388,6 +402,8 @@ APC:
Types: Infantry Types: Infantry
MaxWeight: 5 MaxWeight: 5
PipCount: 5 PipCount: 5
ProduceableWithLevel:
Prerequisites: vehicles.upgraded
MNLY.AP: MNLY.AP:
Inherits: ^Tank Inherits: ^Tank
@@ -571,6 +587,8 @@ TTNK:
SelectionDecorations: SelectionDecorations:
VisualBounds: 30,30 VisualBounds: 30,30
AutoTarget: AutoTarget:
ProduceableWithLevel:
Prerequisites: vehicles.upgraded
FTRK: FTRK:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -606,6 +624,8 @@ FTRK:
AutoTarget: AutoTarget:
SelectionDecorations: SelectionDecorations:
VisualBounds: 28,28 VisualBounds: 28,28
ProduceableWithLevel:
Prerequisites: vehicles.upgraded
DTRK: DTRK:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -670,6 +690,8 @@ CTNK:
LocalYaw: -100 LocalYaw: -100
AttackFrontal: AttackFrontal:
PortableChrono: PortableChrono:
ProduceableWithLevel:
Prerequisites: vehicles.upgraded
QTNK: QTNK:
Inherits: ^Tank Inherits: ^Tank
@@ -739,4 +761,6 @@ STNK:
DetectCloaked: DetectCloaked:
Range: 6 Range: 6
-MustBeDestroyed: -MustBeDestroyed:
ProduceableWithLevel:
Prerequisites: vehicles.upgraded