RA Upgrade YAMLs.
This commit is contained in:
@@ -121,6 +121,8 @@ MIG:
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SmokeTrailWhenDamaged:
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SmokeTrailWhenDamaged:
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Offset: -853,0,171
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Offset: -853,0,171
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Interval: 2
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Interval: 2
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ProduceableWithLevel:
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Prerequisites: aircraft.upgraded
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YAK:
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YAK:
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Inherits: ^Plane
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Inherits: ^Plane
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@@ -176,6 +178,8 @@ YAK:
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SmokeTrailWhenDamaged:
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SmokeTrailWhenDamaged:
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Offset: -853,0,0
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Offset: -853,0,0
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Interval: 2
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Interval: 2
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ProduceableWithLevel:
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Prerequisites: aircraft.upgraded
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TRAN:
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TRAN:
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Inherits: ^Helicopter
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Inherits: ^Helicopter
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@@ -261,6 +265,8 @@ HELI:
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HuskActor: HELI.Husk
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HuskActor: HELI.Husk
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SmokeTrailWhenDamaged:
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SmokeTrailWhenDamaged:
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Offset: -427,0,0
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Offset: -427,0,0
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ProduceableWithLevel:
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Prerequisites: aircraft.upgraded
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HIND:
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HIND:
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Inherits: ^Helicopter
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Inherits: ^Helicopter
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@@ -312,6 +318,8 @@ HIND:
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HuskActor: HIND.Husk
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HuskActor: HIND.Husk
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SmokeTrailWhenDamaged:
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SmokeTrailWhenDamaged:
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Offset: -427,0,0
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Offset: -427,0,0
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ProduceableWithLevel:
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Prerequisites: aircraft.upgraded
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U2:
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U2:
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Inherits: ^Plane
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Inherits: ^Plane
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@@ -67,6 +67,8 @@ E1:
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AttackFrontal:
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AttackFrontal:
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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E2:
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E2:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -98,6 +100,8 @@ E2:
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Explodes:
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Explodes:
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Weapon: UnitExplodeSmall
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Weapon: UnitExplodeSmall
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Chance: 50
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Chance: 50
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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E3:
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E3:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -125,6 +129,8 @@ E3:
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AttackFrontal:
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AttackFrontal:
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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E4:
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E4:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -150,6 +156,8 @@ E4:
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AttackFrontal:
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AttackFrontal:
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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E6:
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E6:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -275,6 +283,8 @@ E7:
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AnnounceOnKill:
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AnnounceOnKill:
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Voiced:
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Voiced:
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VoiceSet: TanyaVoice
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VoiceSet: TanyaVoice
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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MEDI:
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MEDI:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -475,6 +485,8 @@ SHOK:
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AttackSequence: shoot
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AttackSequence: shoot
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Voiced:
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Voiced:
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VoiceSet: ShokVoice
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VoiceSet: ShokVoice
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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SNIPER:
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SNIPER:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -514,6 +526,8 @@ SNIPER:
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DetectCloaked:
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DetectCloaked:
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Range: 6
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Range: 6
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-MustBeDestroyed:
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-MustBeDestroyed:
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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Zombie:
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Zombie:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -355,6 +355,18 @@ powerproxy.paratroopers:
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DisplayBeacon: true
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DisplayBeacon: true
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BeaconPoster: pinficon
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BeaconPoster: pinficon
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barracks.upgraded:
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AlwaysVisible:
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ProvidesPrerequisite:
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vehicles.upgraded:
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AlwaysVisible:
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ProvidesPrerequisite:
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aircraft.upgraded:
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AlwaysVisible:
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ProvidesPrerequisite:
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mpspawn:
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mpspawn:
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AlwaysVisible:
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AlwaysVisible:
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Immobile:
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Immobile:
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@@ -854,6 +854,10 @@ WEAP:
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Power:
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Power:
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Amount: -30
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Amount: -30
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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TargetableBuilding:
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TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
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InfiltrateForSupportPower:
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Proxy: vehicles.upgraded
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FACT:
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FACT:
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Inherits: ^Building
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Inherits: ^Building
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@@ -1079,6 +1083,10 @@ HPAD:
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RequiresPrerequisites: structures.germany
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RequiresPrerequisites: structures.germany
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Prerequisite: aircraft.germany
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Prerequisite: aircraft.germany
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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TargetableBuilding:
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TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
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InfiltrateForSupportPower:
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Proxy: aircraft.upgraded
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AFLD:
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AFLD:
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Inherits: ^Building
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Inherits: ^Building
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@@ -1184,6 +1192,10 @@ AFLD:
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Power:
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Power:
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Amount: -20
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Amount: -20
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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TargetableBuilding:
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TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
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InfiltrateForSupportPower:
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Proxy: aircraft.upgraded
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POWR:
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POWR:
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Inherits: ^Building
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Inherits: ^Building
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@@ -1351,6 +1363,10 @@ BARR:
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Power:
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Power:
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Amount: -20
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Amount: -20
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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InfiltrateForSupportPower:
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Proxy: barracks.upgraded
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TargetableBuilding:
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TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
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KENN:
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KENN:
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Inherits: ^Building
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Inherits: ^Building
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@@ -1454,6 +1470,10 @@ TENT:
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Power:
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Power:
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Amount: -20
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Amount: -20
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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InfiltrateForSupportPower:
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Proxy: barracks.upgraded
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TargetableBuilding:
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TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
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FIX:
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FIX:
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Inherits: ^Building
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Inherits: ^Building
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@@ -29,6 +29,8 @@ V2RL:
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WithAttackAnimation:
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WithAttackAnimation:
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AimSequence: aim
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AimSequence: aim
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ReloadPrefix: empty-
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ReloadPrefix: empty-
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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1TNK:
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1TNK:
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Inherits: ^Tank
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Inherits: ^Tank
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@@ -67,6 +69,8 @@ V2RL:
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EmptyWeapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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LeavesHusk:
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LeavesHusk:
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HuskActor: 1TNK.Husk
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HuskActor: 1TNK.Husk
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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2TNK:
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2TNK:
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Inherits: ^Tank
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Inherits: ^Tank
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@@ -107,6 +111,8 @@ V2RL:
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HuskActor: 2TNK.Husk
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HuskActor: 2TNK.Husk
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 28,28
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VisualBounds: 28,28
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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3TNK:
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3TNK:
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Inherits: ^Tank
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Inherits: ^Tank
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@@ -147,6 +153,8 @@ V2RL:
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HuskActor: 3TNK.Husk
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HuskActor: 3TNK.Husk
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 28,28
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VisualBounds: 28,28
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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4TNK:
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4TNK:
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Inherits: ^Tank
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Inherits: ^Tank
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@@ -201,6 +209,8 @@ V2RL:
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DamageCooldown: 150
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DamageCooldown: 150
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 44,38,0,-4
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VisualBounds: 44,38,0,-4
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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ARTY:
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ARTY:
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Inherits: ^Tank
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Inherits: ^Tank
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@@ -232,6 +242,8 @@ ARTY:
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Weapon: UnitExplode
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Weapon: UnitExplode
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Chance: 75
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Chance: 75
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AutoTarget:
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AutoTarget:
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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HARV:
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HARV:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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@@ -356,6 +368,8 @@ JEEP:
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Types: Infantry
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Types: Infantry
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MaxWeight: 1
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MaxWeight: 1
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PipCount: 1
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PipCount: 1
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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APC:
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APC:
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Inherits: ^Tank
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Inherits: ^Tank
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@@ -388,6 +402,8 @@ APC:
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Types: Infantry
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Types: Infantry
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MaxWeight: 5
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MaxWeight: 5
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PipCount: 5
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PipCount: 5
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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MNLY.AP:
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MNLY.AP:
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Inherits: ^Tank
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Inherits: ^Tank
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@@ -571,6 +587,8 @@ TTNK:
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 30,30
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VisualBounds: 30,30
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AutoTarget:
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AutoTarget:
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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FTRK:
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FTRK:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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@@ -606,6 +624,8 @@ FTRK:
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AutoTarget:
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AutoTarget:
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 28,28
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VisualBounds: 28,28
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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DTRK:
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DTRK:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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@@ -670,6 +690,8 @@ CTNK:
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LocalYaw: -100
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LocalYaw: -100
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AttackFrontal:
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AttackFrontal:
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PortableChrono:
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PortableChrono:
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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QTNK:
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QTNK:
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Inherits: ^Tank
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Inherits: ^Tank
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@@ -739,4 +761,6 @@ STNK:
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DetectCloaked:
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DetectCloaked:
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Range: 6
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Range: 6
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-MustBeDestroyed:
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-MustBeDestroyed:
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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Reference in New Issue
Block a user