From fe479070243f1a6f3adce76bfee6530c4260ea04 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Mon, 6 Jan 2014 18:15:03 +0100 Subject: [PATCH] changelog entry for LaserZap's HitAnimPalette --- CHANGELOG | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG b/CHANGELOG index 88ba0f82a5..09a0c4b799 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -24,6 +24,7 @@ NEW: Added support for crates to level up specific unit upgrades. Added a new Launch.Replay=$FILEPATH parameter for OpenRA.Game.exe to instantly start watching a *.rep file. Added HackyAI settings: ExcessPowerFactor, MinimumExcessPower, IdleBaseUnitsMaximum, RushAttackScanRadius, ProtectUnitScanRadius, RallyPointScanRadius. See the traits documentation for more information. + Added HitAnimPalette trait for LaserZap projectiles. Laser hit animations can now specify individual palettes. Defaults to effect palette. Server: Message of the day is now shared between all mods and a default motd.txt gets created in the user directory. Asset Browser: