Use MakeAnimation for selling; Support selling non-buildings

This commit is contained in:
Paul Chote
2011-04-10 11:03:42 +12:00
parent e4d8680bd5
commit fe4fd8cab0
3 changed files with 19 additions and 47 deletions

View File

@@ -0,0 +1,46 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits.Activities;
using OpenRA.Mods.RA.Buildings;
namespace OpenRA.Mods.RA.Activities
{
class Sell : CancelableActivity
{
public override IActivity Tick(Actor self)
{
var h = self.TraitOrDefault<Health>();
var si = self.Info.Traits.Get<SellableInfo>();
var pr = self.Owner.PlayerActor.Trait<PlayerResources>();
var csv = self.Info.Traits.GetOrDefault<CustomSellValueInfo>();
var cost = csv != null ? csv.Value : self.Info.Traits.Get<ValuedInfo>().Cost;
var refund = (cost * si.RefundPercent * (h == null ? 1 : h.HP)) / (100 * (h == null ? 1 : h.MaxHP));
pr.GiveCash(refund);
foreach (var ns in self.TraitsImplementing<INotifySold>())
ns.Sold(self);
if (self.World.LocalPlayer != null && self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
self.World.AddFrameEndTask(w => w.Add(new CashTick(refund, 30, 2, self.CenterLocation, self.Owner.ColorRamp.GetColor(0))));
self.Destroy();
return this;
}
// Not actually cancellable
protected override bool OnCancel( Actor self ) { return false; }
}
}