Use MakeAnimation for selling; Support selling non-buildings
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42
OpenRA.Mods.RA/Sellable.cs
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42
OpenRA.Mods.RA/Sellable.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Orders;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Mods.RA
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{
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class SellableInfo : TraitInfo<Sellable>
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{
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public readonly int RefundPercent = 50;
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}
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class Sellable : IResolveOrder
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{
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Sell")
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{
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self.CancelActivity();
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if (self.HasTrait<RenderBuilding>() && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation)
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self.QueueActivity(new MakeAnimation(self, true));
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foreach( var ns in self.TraitsImplementing<INotifySold>() )
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ns.Selling( self );
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self.QueueActivity(new Sell());
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}
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}
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}
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}
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