Use MakeAnimation for selling; Support selling non-buildings

This commit is contained in:
Paul Chote
2011-04-10 11:03:42 +12:00
parent e4d8680bd5
commit fe4fd8cab0
3 changed files with 19 additions and 47 deletions

View File

@@ -0,0 +1,42 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Orders;
using OpenRA.Traits;
using OpenRA.Mods.RA.Render;
using OpenRA.Mods.RA.Activities;
namespace OpenRA.Mods.RA
{
class SellableInfo : TraitInfo<Sellable>
{
public readonly int RefundPercent = 50;
}
class Sellable : IResolveOrder
{
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Sell")
{
self.CancelActivity();
if (self.HasTrait<RenderBuilding>() && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation)
self.QueueActivity(new MakeAnimation(self, true));
foreach( var ns in self.TraitsImplementing<INotifySold>() )
ns.Selling( self );
self.QueueActivity(new Sell());
}
}
}
}