Use MakeAnimation for selling; Support selling non-buildings
This commit is contained in:
@@ -11,18 +11,14 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA.Buildings
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using OpenRA.Mods.RA.Buildings;
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namespace OpenRA.Mods.RA.Activities
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{
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{
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class Sell : IActivity
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class Sell : CancelableActivity
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{
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{
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IActivity NextActivity { get; set; }
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public override IActivity Tick(Actor self)
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bool started;
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int framesRemaining;
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void DoSell(Actor self)
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{
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{
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var h = self.TraitOrDefault<Health>();
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var h = self.TraitOrDefault<Health>();
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var si = self.Info.Traits.Get<SellableInfo>();
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var si = self.Info.Traits.Get<SellableInfo>();
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@@ -41,42 +37,10 @@ namespace OpenRA.Mods.RA.Buildings
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self.World.AddFrameEndTask(w => w.Add(new CashTick(refund, 30, 2, self.CenterLocation, self.Owner.ColorRamp.GetColor(0))));
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self.World.AddFrameEndTask(w => w.Add(new CashTick(refund, 30, 2, self.CenterLocation, self.Owner.ColorRamp.GetColor(0))));
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self.Destroy();
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self.Destroy();
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}
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public IActivity Tick(Actor self)
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{
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if( !started )
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{
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framesRemaining = self.Trait<RenderSimple>().anim.HasSequence("make")
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? self.Trait<RenderSimple>().anim.GetSequence( "make" ).Length : 0;
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foreach( var ns in self.TraitsImplementing<INotifySold>() )
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ns.Selling( self );
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started = true;
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}
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else if( framesRemaining <= 0 )
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DoSell( self );
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else
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--framesRemaining;
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return this;
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return this;
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}
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}
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public void Cancel(Actor self) { /* never gonna give you up.. */ }
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// Not actually cancellable
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protected override bool OnCancel( Actor self ) { return false; }
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public void Queue( IActivity activity )
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{
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if( NextActivity != null )
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NextActivity.Queue( activity );
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else
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NextActivity = activity;
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}
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public IEnumerable<float2> GetCurrentPath()
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{
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yield break;
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}
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}
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}
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}
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}
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@@ -64,7 +64,6 @@
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<Compile Include="Activities\EnterTransport.cs" />
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<Compile Include="Activities\EnterTransport.cs" />
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<Compile Include="Air\FlyCircle.cs" />
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<Compile Include="Air\FlyCircle.cs" />
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<Compile Include="Air\EjectOnDeath.cs" />
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<Compile Include="Air\EjectOnDeath.cs" />
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<Compile Include="Buildings\Sellable.cs" />
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<Compile Include="Effects\CashTick.cs" />
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<Compile Include="Effects\CashTick.cs" />
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<Compile Include="GivesBounty.cs" />
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<Compile Include="GivesBounty.cs" />
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<Compile Include="Lint\LintBuildablePrerequisites.cs" />
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<Compile Include="Lint\LintBuildablePrerequisites.cs" />
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@@ -106,7 +105,6 @@
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<Compile Include="Buildings\FootprintUtils.cs" />
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<Compile Include="Buildings\FootprintUtils.cs" />
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<Compile Include="Buildings\LineBuild.cs" />
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<Compile Include="Buildings\LineBuild.cs" />
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<Compile Include="Buildings\PowerManager.cs" />
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<Compile Include="Buildings\PowerManager.cs" />
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<Compile Include="Buildings\Sell.cs" />
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<Compile Include="Buildings\TechTree.cs" />
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<Compile Include="Buildings\TechTree.cs" />
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<Compile Include="Buildings\Util.cs" />
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<Compile Include="Buildings\Util.cs" />
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<Compile Include="ProximityCaptor.cs" />
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<Compile Include="ProximityCaptor.cs" />
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@@ -342,6 +340,8 @@
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<Compile Include="AnnounceOnBuild.cs" />
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<Compile Include="AnnounceOnBuild.cs" />
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<Compile Include="Capturable.cs" />
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<Compile Include="Capturable.cs" />
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<Compile Include="Activities\MakeAnimation.cs" />
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<Compile Include="Activities\MakeAnimation.cs" />
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<Compile Include="Activities\Sell.cs" />
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<Compile Include="Sellable.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -12,8 +12,10 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenRA.Orders;
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using OpenRA.Orders;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Mods.RA.Buildings
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namespace OpenRA.Mods.RA
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{
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{
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class SellableInfo : TraitInfo<Sellable>
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class SellableInfo : TraitInfo<Sellable>
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{
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{
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@@ -27,6 +29,12 @@ namespace OpenRA.Mods.RA.Buildings
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if (order.OrderString == "Sell")
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if (order.OrderString == "Sell")
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{
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{
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self.CancelActivity();
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self.CancelActivity();
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if (self.HasTrait<RenderBuilding>() && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation)
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self.QueueActivity(new MakeAnimation(self, true));
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foreach( var ns in self.TraitsImplementing<INotifySold>() )
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ns.Selling( self );
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self.QueueActivity(new Sell());
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self.QueueActivity(new Sell());
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}
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}
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}
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}
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