Animation facing -> WAngle.
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@@ -46,11 +46,11 @@ namespace OpenRA.Mods.Cnc.Traits.Render
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readonly IFacing facing;
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readonly Turreted turret;
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static Func<int> MakeTurretFacingFunc(Actor self)
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static Func<WAngle> MakeTurretFacingFunc(Actor self)
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{
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// Turret artwork is baked into the sprite, so only the first turret makes sense.
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var turreted = self.TraitsImplementing<Turreted>().FirstOrDefault();
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return () => turreted.TurretFacing;
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return () => WAngle.FromFacing(turreted.TurretFacing);
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}
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public WithGunboatBody(ActorInitializer init, WithGunboatBodyInfo info)
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