Animation facing -> WAngle.

This commit is contained in:
Paul Chote
2020-05-08 18:57:28 +01:00
committed by atlimit8
parent 361e2d463c
commit fe58ed1283
26 changed files with 74 additions and 63 deletions

View File

@@ -46,11 +46,11 @@ namespace OpenRA.Mods.Cnc.Traits.Render
readonly IFacing facing;
readonly Turreted turret;
static Func<int> MakeTurretFacingFunc(Actor self)
static Func<WAngle> MakeTurretFacingFunc(Actor self)
{
// Turret artwork is baked into the sprite, so only the first turret makes sense.
var turreted = self.TraitsImplementing<Turreted>().FirstOrDefault();
return () => turreted.TurretFacing;
return () => WAngle.FromFacing(turreted.TurretFacing);
}
public WithGunboatBody(ActorInitializer init, WithGunboatBodyInfo info)