Animation facing -> WAngle.
This commit is contained in:
@@ -157,11 +157,13 @@ namespace OpenRA.Mods.Common.Traits.Render
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readonly List<AnimationWrapper> anims = new List<AnimationWrapper>();
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string cachedImage;
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public static Func<int> MakeFacingFunc(Actor self)
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public static Func<WAngle> MakeFacingFunc(Actor self)
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{
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var facing = self.TraitOrDefault<IFacing>();
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if (facing == null) return () => 0;
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return () => facing.Facing;
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if (facing == null)
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return () => WAngle.Zero;
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return () => WAngle.FromFacing(facing.Facing);
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}
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public RenderSprites(ActorInitializer init, RenderSpritesInfo info)
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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readonly Actor self;
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public WithBridgeSpriteBody(ActorInitializer init, WithBridgeSpriteBodyInfo info)
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: base(init, info, () => 0)
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: base(init, info)
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{
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self = init.Self;
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bridgeInfo = info;
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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readonly AttackCharges attackCharges;
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public WithChargeSpriteBody(ActorInitializer init, WithChargeSpriteBodyInfo info)
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: base(init, info, () => 0)
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: base(init, info)
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{
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attackCharges = init.Self.Trait<AttackCharges>();
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ConfigureAnimation(init.Self);
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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var anim = new Animation(init.World, rs.Image, () => 0);
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var anim = new Animation(init.World, rs.Image);
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), IdleSequence));
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yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
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}
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@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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readonly BridgeLayer bridgeLayer;
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public WithDeadBridgeSpriteBody(ActorInitializer init, WithDeadBridgeSpriteBodyInfo info)
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: base(init, info, () => 0)
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: base(init, info)
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{
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bridgeInfo = info;
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bridgeLayer = init.World.WorldActor.Trait<BridgeLayer>();
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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bool renderOpen;
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public WithGateSpriteBody(ActorInitializer init, WithGateSpriteBodyInfo info)
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: base(init, info, () => 0)
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: base(init, info)
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{
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gateBodyInfo = info;
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gate = init.Self.Trait<Gate>();
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@@ -48,12 +48,15 @@ namespace OpenRA.Mods.Common.Traits.Render
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if (Palette != null)
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p = init.WorldRenderer.Palette(Palette);
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Func<int> facing;
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Func<WAngle> facing;
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if (init.Contains<DynamicFacingInit>())
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facing = init.Get<DynamicFacingInit, Func<int>>();
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{
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var getFacing = init.Get<DynamicFacingInit, Func<int>>();
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facing = () => WAngle.FromFacing(getFacing());
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}
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else
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{
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var f = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
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var f = WAngle.FromFacing(init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0);
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facing = () => f;
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}
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@@ -61,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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var body = init.Actor.TraitInfo<BodyOrientationInfo>();
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Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromFacing(facing()), facings);
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Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromYaw(facing()), facings);
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Func<WVec> offset = () => body.LocalToWorld(Offset.Rotate(orientation()));
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Func<int> zOffset = () =>
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{
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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{
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readonly Dictionary<Barrel, bool> visible = new Dictionary<Barrel, bool>();
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readonly Dictionary<Barrel, AnimationWithOffset> anims = new Dictionary<Barrel, AnimationWithOffset>();
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readonly Func<int> getFacing;
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readonly Func<WAngle> getFacing;
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readonly Armament[] armaments;
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public WithMuzzleOverlay(Actor self, WithMuzzleOverlayInfo info)
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@@ -55,11 +55,11 @@ namespace OpenRA.Mods.Common.Traits.Render
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// Workaround for broken ternary operators in certain versions of mono (3.10 and
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// certain versions of the 3.8 series): https://bugzilla.xamarin.com/show_bug.cgi?id=23319
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if (turreted != null)
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getFacing = () => turreted.TurretFacing;
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getFacing = () => WAngle.FromFacing(turreted.TurretFacing);
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else if (facing != null)
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getFacing = () => facing.Facing;
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getFacing = () => WAngle.FromFacing(facing.Facing);
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else
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getFacing = () => 0;
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getFacing = () => WAngle.Zero;
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var muzzleFlash = new Animation(self.World, render.GetImage(self), getFacing);
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visible.Add(barrel, false);
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@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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var sequence = a.Info.MuzzleSequence;
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if (a.Info.MuzzleSplitFacings > 0)
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sequence += Util.QuantizeFacing(getFacing(), a.Info.MuzzleSplitFacings).ToString();
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sequence += Util.QuantizeFacing(getFacing().Facing, a.Info.MuzzleSplitFacings).ToString();
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visible[barrel] = true;
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anims[barrel].Animation.PlayThen(sequence, () => visible[barrel] = false);
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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var anim = new Animation(init.World, image, () => 0);
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var anim = new Animation(init.World, image);
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anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => 0);
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var bi = init.Actor.TraitInfo<BuildingInfo>();
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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PlayerResources playerResources;
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public WithResourceLevelSpriteBody(ActorInitializer init, WithResourceLevelSpriteBodyInfo info)
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: base(init, info, () => 0)
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: base(init, info)
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{
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this.info = info;
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playerResources = init.Self.Owner.PlayerActor.Trait<PlayerResources>();
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@@ -46,11 +46,11 @@ namespace OpenRA.Mods.Common.Traits.Render
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.First(tt => tt.Turret == armament.Turret);
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var turretFacing = Turreted.TurretFacingFromInit(init, t.InitialFacing, armament.Turret);
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var anim = new Animation(init.World, image, turretFacing);
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var anim = new Animation(init.World, image, () => WAngle.FromFacing(turretFacing()));
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anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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Func<int> facing = init.GetFacing();
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Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromFacing(facing()), facings);
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var facing = init.GetFacing();
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Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromYaw(facing()), facings);
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Func<WVec> turretOffset = () => body.LocalToWorld(t.Offset.Rotate(orientation()));
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Func<int> zOffset = () =>
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{
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@@ -82,7 +82,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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.First(tt => tt.Name == armament.Info.Turret);
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rs = self.Trait<RenderSprites>();
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DefaultAnimation = new Animation(self.World, rs.GetImage(self), () => turreted.TurretFacing);
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DefaultAnimation = new Animation(self.World, rs.GetImage(self), () => WAngle.FromFacing(turreted.TurretFacing));
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DefaultAnimation.PlayRepeating(NormalizeSequence(self, Info.Sequence));
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rs.Add(new AnimationWithOffset(
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DefaultAnimation, () => BarrelOffset(), () => IsTraitDisabled, p => RenderUtils.ZOffsetFromCenter(self, p, 0)));
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@@ -56,9 +56,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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readonly Animation boundsAnimation;
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public WithSpriteBody(ActorInitializer init, WithSpriteBodyInfo info)
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: this(init, info, () => 0) { }
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: this(init, info, () => WAngle.Zero) { }
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protected WithSpriteBody(ActorInitializer init, WithSpriteBodyInfo info, Func<int> baseFacing)
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protected WithSpriteBody(ActorInitializer init, WithSpriteBodyInfo info, Func<WAngle> baseFacing)
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: base(info)
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{
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rs = init.Self.Trait<RenderSprites>();
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@@ -51,11 +51,11 @@ namespace OpenRA.Mods.Common.Traits.Render
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.First(tt => tt.Turret == Turret);
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var turretFacing = Turreted.TurretFacingFromInit(init, t.InitialFacing, Turret);
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var anim = new Animation(init.World, image, turretFacing);
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var anim = new Animation(init.World, image, () => WAngle.FromFacing(turretFacing()));
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anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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Func<int> facing = init.GetFacing();
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Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromFacing(facing()), facings);
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var facing = init.GetFacing();
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Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromYaw(facing()), facings);
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Func<WVec> offset = () => body.LocalToWorld(t.Offset.Rotate(orientation()));
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Func<int> zOffset = () =>
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{
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@@ -90,7 +90,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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arms = self.TraitsImplementing<Armament>()
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.Where(w => w.Info.Turret == info.Turret).ToArray();
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DefaultAnimation = new Animation(self.World, rs.GetImage(self), () => t.TurretFacing);
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DefaultAnimation = new Animation(self.World, rs.GetImage(self), () => WAngle.FromFacing(t.TurretFacing));
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DefaultAnimation.PlayRepeating(NormalizeSequence(self, info.Sequence));
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rs.Add(new AnimationWithOffset(DefaultAnimation,
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() => TurretOffset(self),
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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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var anim = new Animation(init.World, image, () => 0);
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var anim = new Animation(init.World, image);
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anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => adjacent);
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yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
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@@ -99,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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void IWallConnector.SetDirty() { dirty = true; }
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public WithWallSpriteBody(ActorInitializer init, WithWallSpriteBodyInfo info)
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: base(init, info, () => 0)
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: base(init, info)
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{
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wallInfo = info;
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}
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