Animation facing -> WAngle.

This commit is contained in:
Paul Chote
2020-05-08 18:57:28 +01:00
committed by atlimit8
parent 361e2d463c
commit fe58ed1283
26 changed files with 74 additions and 63 deletions

View File

@@ -48,12 +48,15 @@ namespace OpenRA.Mods.Common.Traits.Render
if (Palette != null)
p = init.WorldRenderer.Palette(Palette);
Func<int> facing;
Func<WAngle> facing;
if (init.Contains<DynamicFacingInit>())
facing = init.Get<DynamicFacingInit, Func<int>>();
{
var getFacing = init.Get<DynamicFacingInit, Func<int>>();
facing = () => WAngle.FromFacing(getFacing());
}
else
{
var f = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
var f = WAngle.FromFacing(init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0);
facing = () => f;
}
@@ -61,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits.Render
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromFacing(facing()), facings);
Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromYaw(facing()), facings);
Func<WVec> offset = () => body.LocalToWorld(Offset.Rotate(orientation()));
Func<int> zOffset = () =>
{