Animation facing -> WAngle.
This commit is contained in:
@@ -48,12 +48,15 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
if (Palette != null)
|
||||
p = init.WorldRenderer.Palette(Palette);
|
||||
|
||||
Func<int> facing;
|
||||
Func<WAngle> facing;
|
||||
if (init.Contains<DynamicFacingInit>())
|
||||
facing = init.Get<DynamicFacingInit, Func<int>>();
|
||||
{
|
||||
var getFacing = init.Get<DynamicFacingInit, Func<int>>();
|
||||
facing = () => WAngle.FromFacing(getFacing());
|
||||
}
|
||||
else
|
||||
{
|
||||
var f = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
|
||||
var f = WAngle.FromFacing(init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0);
|
||||
facing = () => f;
|
||||
}
|
||||
|
||||
@@ -61,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
|
||||
|
||||
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
|
||||
Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromFacing(facing()), facings);
|
||||
Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromYaw(facing()), facings);
|
||||
Func<WVec> offset = () => body.LocalToWorld(Offset.Rotate(orientation()));
|
||||
Func<int> zOffset = () =>
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user