Animation facing -> WAngle.
This commit is contained in:
@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
readonly Dictionary<Barrel, bool> visible = new Dictionary<Barrel, bool>();
|
||||
readonly Dictionary<Barrel, AnimationWithOffset> anims = new Dictionary<Barrel, AnimationWithOffset>();
|
||||
readonly Func<int> getFacing;
|
||||
readonly Func<WAngle> getFacing;
|
||||
readonly Armament[] armaments;
|
||||
|
||||
public WithMuzzleOverlay(Actor self, WithMuzzleOverlayInfo info)
|
||||
@@ -55,11 +55,11 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
// Workaround for broken ternary operators in certain versions of mono (3.10 and
|
||||
// certain versions of the 3.8 series): https://bugzilla.xamarin.com/show_bug.cgi?id=23319
|
||||
if (turreted != null)
|
||||
getFacing = () => turreted.TurretFacing;
|
||||
getFacing = () => WAngle.FromFacing(turreted.TurretFacing);
|
||||
else if (facing != null)
|
||||
getFacing = () => facing.Facing;
|
||||
getFacing = () => WAngle.FromFacing(facing.Facing);
|
||||
else
|
||||
getFacing = () => 0;
|
||||
getFacing = () => WAngle.Zero;
|
||||
|
||||
var muzzleFlash = new Animation(self.World, render.GetImage(self), getFacing);
|
||||
visible.Add(barrel, false);
|
||||
@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
|
||||
var sequence = a.Info.MuzzleSequence;
|
||||
if (a.Info.MuzzleSplitFacings > 0)
|
||||
sequence += Util.QuantizeFacing(getFacing(), a.Info.MuzzleSplitFacings).ToString();
|
||||
sequence += Util.QuantizeFacing(getFacing().Facing, a.Info.MuzzleSplitFacings).ToString();
|
||||
|
||||
visible[barrel] = true;
|
||||
anims[barrel].Animation.PlayThen(sequence, () => visible[barrel] = false);
|
||||
|
||||
Reference in New Issue
Block a user