Animation facing -> WAngle.
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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PlayerResources playerResources;
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public WithResourceLevelSpriteBody(ActorInitializer init, WithResourceLevelSpriteBodyInfo info)
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: base(init, info, () => 0)
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: base(init, info)
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{
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this.info = info;
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playerResources = init.Self.Owner.PlayerActor.Trait<PlayerResources>();
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