Animation facing -> WAngle.
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@@ -46,11 +46,11 @@ namespace OpenRA.Mods.Common.Traits.Render
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.First(tt => tt.Turret == armament.Turret);
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var turretFacing = Turreted.TurretFacingFromInit(init, t.InitialFacing, armament.Turret);
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var anim = new Animation(init.World, image, turretFacing);
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var anim = new Animation(init.World, image, () => WAngle.FromFacing(turretFacing()));
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anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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Func<int> facing = init.GetFacing();
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Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromFacing(facing()), facings);
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var facing = init.GetFacing();
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Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromYaw(facing()), facings);
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Func<WVec> turretOffset = () => body.LocalToWorld(t.Offset.Rotate(orientation()));
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Func<int> zOffset = () =>
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{
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@@ -82,7 +82,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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.First(tt => tt.Name == armament.Info.Turret);
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rs = self.Trait<RenderSprites>();
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DefaultAnimation = new Animation(self.World, rs.GetImage(self), () => turreted.TurretFacing);
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DefaultAnimation = new Animation(self.World, rs.GetImage(self), () => WAngle.FromFacing(turreted.TurretFacing));
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DefaultAnimation.PlayRepeating(NormalizeSequence(self, Info.Sequence));
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rs.Add(new AnimationWithOffset(
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DefaultAnimation, () => BarrelOffset(), () => IsTraitDisabled, p => RenderUtils.ZOffsetFromCenter(self, p, 0)));
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