fixed #42 -- show harvester fullness in sprites
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@@ -88,6 +88,7 @@ namespace OpenRA.Mods.RA
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public bool IsFull { get { return contents.Values.Sum() == Info.Capacity; } }
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public bool IsEmpty { get { return contents.Values.Sum() == 0; } }
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public float Fullness { get { return (float)contents.Values.Sum() / Info.Capacity; } }
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public void AcceptResource(ResourceType type)
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{
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@@ -354,6 +354,7 @@
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<Compile Include="AnnounceOnKill.cs" />
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<Compile Include="CrushableInfantry.cs" />
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<Compile Include="Render\WithSmoke.cs" />
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<Compile Include="Render\RenderHarvester.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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50
OpenRA.Mods.RA/Render/RenderHarvester.cs
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50
OpenRA.Mods.RA/Render/RenderHarvester.cs
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@@ -0,0 +1,50 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Orders;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderHarvesterInfo : RenderUnitInfo, Requires<HarvesterInfo>
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{
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public readonly string[] ImagesByFullness = { "harvempty", "harvhalf", "harv" };
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public override object Create(ActorInitializer init) { return new RenderHarvester(init.self, this); }
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}
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class RenderHarvester : RenderUnit
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{
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Harvester harv;
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RenderHarvesterInfo info;
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public RenderHarvester(Actor self, RenderHarvesterInfo info) : base(self)
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{
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this.info = info;
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harv = self.Trait<Harvester>();
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foreach( var image in info.ImagesByFullness )
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new Animation( image ); /* just force these to get loaded upfront */
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}
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public override void Tick(Actor self)
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{
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var desiredState = (int)(harv.Fullness * (info.ImagesByFullness.Length - 1));
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var desiredImage = info.ImagesByFullness[desiredState];
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if (anim.Name != desiredImage)
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anim.ChangeImage( desiredImage, "idle" );
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base.Tick(self);
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}
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}
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}
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BIN
mods/ra/bits/harvempty.shp
Normal file
BIN
mods/ra/bits/harvempty.shp
Normal file
Binary file not shown.
BIN
mods/ra/bits/harvhalf.shp
Normal file
BIN
mods/ra/bits/harvhalf.shp
Normal file
Binary file not shown.
@@ -224,7 +224,7 @@ HARV:
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Speed: 6
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RevealsShroud:
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Range: 4
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RenderUnit:
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RenderHarvester:
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-AttackMove:
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GpsDot:
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String:Harvester
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@@ -396,6 +396,37 @@ harv:
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dock-loop:
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Start: 104
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Length: 7
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harvhalf:
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idle:
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Start: 0
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Facings: 32
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harvest:
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Start: 32
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Length: 8
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Facings: 8
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dock: harv
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Start: 96
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Length: 8
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dock-loop: harv
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Start: 104
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Length: 7
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harvempty:
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idle:
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Start: 0
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Facings: 32
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harvest:
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Start: 32
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Length: 8
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Facings: 8
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dock: harv
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Start: 96
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Length: 8
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dock-loop: harv
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Start: 104
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Length: 7
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1tnk:
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idle:
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Start: 0
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