Replace MenuPaletteEffect with a post-processing shader.
This commit is contained in:
@@ -9,9 +9,7 @@
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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@@ -19,97 +17,56 @@ namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
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[Desc("Fades the world from/to black at the start/end of the game, and can (optionally) desaturate the world")]
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public class MenuPaletteEffectInfo : TraitInfo
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public class MenuPostProcessEffectInfo : TraitInfo
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{
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[Desc("Time (in ticks) to fade between states")]
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public readonly int FadeLength = 10;
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[Desc("Effect style to fade to during gameplay. Accepts values of None or Desaturated.")]
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public readonly MenuPaletteEffect.EffectType Effect = MenuPaletteEffect.EffectType.None;
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public readonly MenuPostProcessEffect.EffectType Effect = MenuPostProcessEffect.EffectType.None;
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[Desc("Effect style to fade to when opening the in-game menu. Accepts values of None, Black or Desaturated.")]
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public readonly MenuPaletteEffect.EffectType MenuEffect = MenuPaletteEffect.EffectType.None;
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public readonly MenuPostProcessEffect.EffectType MenuEffect = MenuPostProcessEffect.EffectType.None;
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public override object Create(ActorInitializer init) { return new MenuPaletteEffect(this); }
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public override object Create(ActorInitializer init) { return new MenuPostProcessEffect(this); }
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}
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public class MenuPaletteEffect : IPaletteModifier, IRender, IWorldLoaded, INotifyGameLoaded
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public class MenuPostProcessEffect : RenderPostProcessPassBase, IWorldLoaded, INotifyGameLoaded
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{
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public enum EffectType { None, Black, Desaturated }
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public readonly MenuPaletteEffectInfo Info;
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public readonly MenuPostProcessEffectInfo Info;
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EffectType from = EffectType.Black;
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EffectType to = EffectType.Black;
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float frac = 0;
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long startTime;
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long endTime;
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public MenuPaletteEffect(MenuPaletteEffectInfo info) { Info = info; }
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public MenuPostProcessEffect(MenuPostProcessEffectInfo info)
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: base("menufade", PostProcessPassType.AfterShroud)
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{
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Info = info;
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}
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public void Fade(EffectType type)
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{
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startTime = Game.RunTime;
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endTime = startTime + Ui.Timestep * Info.FadeLength;
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frac = 1;
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from = to;
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to = type;
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}
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IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
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protected override bool Enabled => to != EffectType.None || endTime != 0;
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protected override void PrepareRender(WorldRenderer wr, IShader shader)
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{
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if (endTime == 0)
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yield break;
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var blend = (endTime - Game.RunTime) * 1f / (endTime - startTime);
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if (blend < 0)
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blend = startTime = endTime = 0;
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frac = (endTime - Game.RunTime) * 1f / (endTime - startTime);
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if (frac < 0)
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frac = startTime = endTime = 0;
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yield break;
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}
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IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
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{
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yield break;
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}
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static Color ColorForEffect(EffectType t, Color orig)
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{
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switch (t)
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{
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case EffectType.Black:
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return Color.FromArgb(orig.A, Color.Black);
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case EffectType.Desaturated:
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var lum = (int)(255 * orig.GetBrightness());
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return Color.FromArgb(orig.A, lum, lum, lum);
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default:
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case EffectType.None:
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return orig;
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}
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}
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public void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
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{
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if (to == EffectType.None && endTime == 0)
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return;
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foreach (var pal in palettes.Values)
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{
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for (var x = 0; x < Palette.Size; x++)
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{
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var orig = pal.GetColor(x);
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var t = ColorForEffect(to, orig);
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if (endTime == 0)
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pal.SetColor(x, t);
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else
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{
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var f = ColorForEffect(from, orig);
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pal.SetColor(x, Exts.ColorLerp(frac, t, f));
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}
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}
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}
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shader.SetVec("From", (int)from);
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shader.SetVec("To", (int)to);
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shader.SetVec("Blend", blend);
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}
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void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
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@@ -0,0 +1,30 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class ReplacePaletteModifiers : UpdateRule
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{
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public override string Name => "Replace palette modifiers with post-processing shaders.";
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public override string Description =>
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"MenuPaletteEffect is renamed to MenuPostProcessEffect.";
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
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{
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actorNode.RenameChildrenMatching("MenuPaletteEffect", "MenuPostProcessEffect");
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yield break;
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}
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}
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}
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@@ -110,6 +110,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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// bleed only changes here.
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new RemoveValidRelationsFromCapturable(),
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new ExtractResourceStorageFromHarvester(),
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new ReplacePaletteModifiers(),
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// Execute these rules last to avoid premature yaml merge crashes.
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new AbstractDocking(),
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@@ -148,7 +148,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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readonly Action onExit;
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readonly World world;
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readonly WorldRenderer worldRenderer;
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readonly MenuPaletteEffect mpe;
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readonly MenuPostProcessEffect mpe;
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readonly bool isSinglePlayer;
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readonly bool hasError;
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bool leaving;
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@@ -184,7 +184,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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isSinglePlayer = !world.LobbyInfo.GlobalSettings.Dedicated && world.LobbyInfo.NonBotClients.Count() == 1;
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menu = widget.Get("INGAME_MENU");
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mpe = world.WorldActor.TraitOrDefault<MenuPaletteEffect>();
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mpe = world.WorldActor.TraitOrDefault<MenuPostProcessEffect>();
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mpe?.Fade(mpe.Info.MenuEffect);
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menu.Get<LabelWidget>("VERSION_LABEL").Text = modData.Manifest.Metadata.Version;
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@@ -249,13 +249,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
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var exitDelay = iop?.ExitDelay ?? 0;
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var mpe = world.WorldActor.TraitOrDefault<MenuPaletteEffect>();
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var mpe = world.WorldActor.TraitOrDefault<MenuPostProcessEffect>();
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if (mpe != null)
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{
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Game.RunAfterDelay(exitDelay, () =>
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{
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if (Game.IsCurrentWorld(world))
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mpe.Fade(MenuPaletteEffect.EffectType.Black);
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mpe.Fade(MenuPostProcessEffect.EffectType.Black);
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});
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exitDelay += 40 * mpe.Info.FadeLength;
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}
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@@ -280,7 +280,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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void CloseMenu()
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{
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Ui.CloseWindow();
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mpe?.Fade(MenuPaletteEffect.EffectType.None);
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mpe?.Fade(MenuPostProcessEffect.EffectType.None);
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onExit();
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Ui.ResetTooltips();
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}
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@@ -342,7 +342,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (mpe != null)
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{
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if (Game.IsCurrentWorld(world))
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mpe.Fade(MenuPaletteEffect.EffectType.Black);
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mpe.Fade(MenuPostProcessEffect.EffectType.Black);
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exitDelay += 40 * mpe.Info.FadeLength;
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}
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@@ -536,7 +536,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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Ui.ResetTooltips();
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void CloseMenu()
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{
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mpe?.Fade(MenuPaletteEffect.EffectType.None);
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mpe?.Fade(MenuPostProcessEffect.EffectType.None);
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onExit();
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}
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