Replace MenuPaletteEffect with a post-processing shader.

This commit is contained in:
Paul Chote
2023-10-22 17:09:32 +01:00
committed by Gustas
parent 47af7a9023
commit fe6de396f2
8 changed files with 107 additions and 72 deletions

View File

@@ -9,9 +9,7 @@
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
using OpenRA.Widgets;
@@ -19,97 +17,56 @@ namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Fades the world from/to black at the start/end of the game, and can (optionally) desaturate the world")]
public class MenuPaletteEffectInfo : TraitInfo
public class MenuPostProcessEffectInfo : TraitInfo
{
[Desc("Time (in ticks) to fade between states")]
public readonly int FadeLength = 10;
[Desc("Effect style to fade to during gameplay. Accepts values of None or Desaturated.")]
public readonly MenuPaletteEffect.EffectType Effect = MenuPaletteEffect.EffectType.None;
public readonly MenuPostProcessEffect.EffectType Effect = MenuPostProcessEffect.EffectType.None;
[Desc("Effect style to fade to when opening the in-game menu. Accepts values of None, Black or Desaturated.")]
public readonly MenuPaletteEffect.EffectType MenuEffect = MenuPaletteEffect.EffectType.None;
public readonly MenuPostProcessEffect.EffectType MenuEffect = MenuPostProcessEffect.EffectType.None;
public override object Create(ActorInitializer init) { return new MenuPaletteEffect(this); }
public override object Create(ActorInitializer init) { return new MenuPostProcessEffect(this); }
}
public class MenuPaletteEffect : IPaletteModifier, IRender, IWorldLoaded, INotifyGameLoaded
public class MenuPostProcessEffect : RenderPostProcessPassBase, IWorldLoaded, INotifyGameLoaded
{
public enum EffectType { None, Black, Desaturated }
public readonly MenuPaletteEffectInfo Info;
public readonly MenuPostProcessEffectInfo Info;
EffectType from = EffectType.Black;
EffectType to = EffectType.Black;
float frac = 0;
long startTime;
long endTime;
public MenuPaletteEffect(MenuPaletteEffectInfo info) { Info = info; }
public MenuPostProcessEffect(MenuPostProcessEffectInfo info)
: base("menufade", PostProcessPassType.AfterShroud)
{
Info = info;
}
public void Fade(EffectType type)
{
startTime = Game.RunTime;
endTime = startTime + Ui.Timestep * Info.FadeLength;
frac = 1;
from = to;
to = type;
}
IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
protected override bool Enabled => to != EffectType.None || endTime != 0;
protected override void PrepareRender(WorldRenderer wr, IShader shader)
{
if (endTime == 0)
yield break;
var blend = (endTime - Game.RunTime) * 1f / (endTime - startTime);
if (blend < 0)
blend = startTime = endTime = 0;
frac = (endTime - Game.RunTime) * 1f / (endTime - startTime);
if (frac < 0)
frac = startTime = endTime = 0;
yield break;
}
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
yield break;
}
static Color ColorForEffect(EffectType t, Color orig)
{
switch (t)
{
case EffectType.Black:
return Color.FromArgb(orig.A, Color.Black);
case EffectType.Desaturated:
var lum = (int)(255 * orig.GetBrightness());
return Color.FromArgb(orig.A, lum, lum, lum);
default:
case EffectType.None:
return orig;
}
}
public void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
{
if (to == EffectType.None && endTime == 0)
return;
foreach (var pal in palettes.Values)
{
for (var x = 0; x < Palette.Size; x++)
{
var orig = pal.GetColor(x);
var t = ColorForEffect(to, orig);
if (endTime == 0)
pal.SetColor(x, t);
else
{
var f = ColorForEffect(from, orig);
pal.SetColor(x, Exts.ColorLerp(frac, t, f));
}
}
}
shader.SetVec("From", (int)from);
shader.SetVec("To", (int)to);
shader.SetVec("Blend", blend);
}
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)

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@@ -0,0 +1,30 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class ReplacePaletteModifiers : UpdateRule
{
public override string Name => "Replace palette modifiers with post-processing shaders.";
public override string Description =>
"MenuPaletteEffect is renamed to MenuPostProcessEffect.";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
actorNode.RenameChildrenMatching("MenuPaletteEffect", "MenuPostProcessEffect");
yield break;
}
}
}

View File

@@ -110,6 +110,7 @@ namespace OpenRA.Mods.Common.UpdateRules
// bleed only changes here.
new RemoveValidRelationsFromCapturable(),
new ExtractResourceStorageFromHarvester(),
new ReplacePaletteModifiers(),
// Execute these rules last to avoid premature yaml merge crashes.
new AbstractDocking(),

View File

@@ -148,7 +148,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
readonly Action onExit;
readonly World world;
readonly WorldRenderer worldRenderer;
readonly MenuPaletteEffect mpe;
readonly MenuPostProcessEffect mpe;
readonly bool isSinglePlayer;
readonly bool hasError;
bool leaving;
@@ -184,7 +184,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
isSinglePlayer = !world.LobbyInfo.GlobalSettings.Dedicated && world.LobbyInfo.NonBotClients.Count() == 1;
menu = widget.Get("INGAME_MENU");
mpe = world.WorldActor.TraitOrDefault<MenuPaletteEffect>();
mpe = world.WorldActor.TraitOrDefault<MenuPostProcessEffect>();
mpe?.Fade(mpe.Info.MenuEffect);
menu.Get<LabelWidget>("VERSION_LABEL").Text = modData.Manifest.Metadata.Version;
@@ -249,13 +249,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
var exitDelay = iop?.ExitDelay ?? 0;
var mpe = world.WorldActor.TraitOrDefault<MenuPaletteEffect>();
var mpe = world.WorldActor.TraitOrDefault<MenuPostProcessEffect>();
if (mpe != null)
{
Game.RunAfterDelay(exitDelay, () =>
{
if (Game.IsCurrentWorld(world))
mpe.Fade(MenuPaletteEffect.EffectType.Black);
mpe.Fade(MenuPostProcessEffect.EffectType.Black);
});
exitDelay += 40 * mpe.Info.FadeLength;
}
@@ -280,7 +280,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
void CloseMenu()
{
Ui.CloseWindow();
mpe?.Fade(MenuPaletteEffect.EffectType.None);
mpe?.Fade(MenuPostProcessEffect.EffectType.None);
onExit();
Ui.ResetTooltips();
}
@@ -342,7 +342,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
if (mpe != null)
{
if (Game.IsCurrentWorld(world))
mpe.Fade(MenuPaletteEffect.EffectType.Black);
mpe.Fade(MenuPostProcessEffect.EffectType.Black);
exitDelay += 40 * mpe.Info.FadeLength;
}
@@ -536,7 +536,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
Ui.ResetTooltips();
void CloseMenu()
{
mpe?.Fade(MenuPaletteEffect.EffectType.None);
mpe?.Fade(MenuPostProcessEffect.EffectType.None);
onExit();
}

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@@ -0,0 +1,47 @@
#version {VERSION}
#ifdef GL_ES
precision mediump float;
#endif
uniform float From;
uniform float To;
uniform float Blend;
uniform sampler2D WorldTexture;
#if __VERSION__ == 120
uniform vec2 WorldTextureSize;
#else
out vec4 fragColor;
#endif
vec4 ColorForEffect(float effect, vec4 c)
{
if (effect > 1.5)
{
float lum = 0.5 * (min(c.r, min(c.g, c.b)) + max(c.r, max(c.g, c.b)));
return vec4(lum, lum, lum, c.a);
}
if (effect > 0.5)
{
return vec4(0, 0, 0, c.a);
}
return c;
}
void main()
{
#if __VERSION__ == 120
vec4 c = texture2D(WorldTexture, gl_FragCoord.xy / WorldTextureSize);
#else
vec4 c = texture(WorldTexture, gl_FragCoord.xy / textureSize(WorldTexture, 0));
#endif
c = ColorForEffect(From, c) * Blend + ColorForEffect(To, c) * (1.0 - Blend);
#if __VERSION__ == 120
gl_FragColor = c;
#else
fragColor = c;
#endif
}

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@@ -97,7 +97,7 @@
PlayerColorPalette:
BasePalette: terrain
RemapIndex: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190
MenuPaletteEffect:
MenuPostProcessEffect:
MenuEffect: Desaturated
CloakPaletteEffect:
FlashPaletteEffect:

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@@ -84,7 +84,7 @@
BaseName: cloak
BasePalette: player
Alpha: 0.55
MenuPaletteEffect:
MenuPostProcessEffect:
RotationPaletteEffect@defaultwater:
Palettes: terrain
ExcludeTilesets: DESERT

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@@ -160,4 +160,4 @@
BasePalette: terraindecoration
Name: terrainalpha
Alpha: 0.55
MenuPaletteEffect:
MenuPostProcessEffect: