Convert AnimationWithOffset to world coords.
Animations (via Actor.CenterPosition) now understand Altitude, so there is potential for mis-positioned animations if any existing altitude hacks were missed.
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@@ -34,8 +34,12 @@ namespace OpenRA.Mods.RA.Render
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var wake = new Animation(anim.Name);
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wake.Play("left-wake");
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Func<WorldRenderer, float2> offset = wr => new float2(((anims["wake"].Animation.CurrentSequence.Name == "left-wake") ? 1 : -1),2);
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anims.Add( "wake", new AnimationWithOffset( wake, offset, () => false ) { ZOffset = -2 } );
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var leftOffset = new WVec(43, 86, 0);
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var rightOffset = new WVec(-43, 86, 0);
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anims.Add("wake", new AnimationWithOffset(wake,
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() => anims["wake"].Animation.CurrentSequence.Name == "left-wake" ? leftOffset : rightOffset,
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() => false, -2));
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}
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public override void Tick(Actor self)
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