Upgrade rules for renamed Missile speed properties
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@@ -3451,6 +3451,25 @@ namespace OpenRA.Mods.Common.UtilityCommands
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// Rename some speed-related Missile properties
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if (engineVersion < 20160205)
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{
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var mod = Game.ModData.Manifest.Mod.Id;
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if (mod == "ts")
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{
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if (node.Key == "Projectile" && node.Value.Value == "Missile")
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{
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node.Value.Nodes.Add(new MiniYamlNode("MinimumLaunchSpeed", "75"));
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node.Value.Nodes.Add(new MiniYamlNode("Speed", "384"));
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}
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}
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else
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{
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if (node.Key == "MaximumLaunchSpeed" && parent.Value.Value == "Missile")
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node.Key = "Speed";
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}
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}
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UpgradeWeaponRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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UpgradeWeaponRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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}
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}
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