Add Game.Zoom for remaining engine stuff.
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@@ -39,7 +39,7 @@ namespace OpenRA.Graphics
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{
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var vb = renderer.GetTempVertexBuffer();
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vb.SetData(vertices, nv);
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renderer.SetLineWidth(LineWidth * Game.viewport.Zoom);
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renderer.SetLineWidth(LineWidth * Game.Zoom);
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renderer.DrawBatch(vb, 0, nv, PrimitiveType.LineList);
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});
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renderer.Device.SetBlendMode(BlendMode.None);
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