Introduce IWarhead and move Warhead to Mods.Common

This commit is contained in:
penev92
2015-07-04 16:12:56 +03:00
parent 53f00a7930
commit fe94b7686e
7 changed files with 24 additions and 21 deletions

View File

@@ -12,9 +12,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Drawing;
using System.Linq;
using OpenRA.Activities;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Network;
using OpenRA.Primitives;
@@ -48,9 +46,9 @@ namespace OpenRA.Traits
public class AttackInfo
{
public Actor Attacker;
public DamageWarhead Warhead;
public int Damage;
public Actor Attacker;
public IWarhead Warhead;
public DamageState DamageState;
public DamageState PreviousDamageState;
}
@@ -353,4 +351,12 @@ namespace OpenRA.Traits
void OnObjectiveCompleted(Player player, int objectiveID);
void OnObjectiveFailed(Player player, int objectiveID);
}
public interface IWarhead
{
int Delay { get; }
bool IsValidAgainst(Actor victim, Actor firedBy);
bool IsValidAgainst(FrozenActor victim, Actor firedBy);
void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers);
}
}