Merge branch 'master' of git://github.com/beedee/OpenRA

This commit is contained in:
Chris Forbes
2009-11-12 00:26:00 +13:00
29 changed files with 290 additions and 165 deletions

View File

@@ -10,7 +10,7 @@ namespace OpenRa.Game.Graphics
{
class HardwarePalette : Sheet
{
const int maxEntries = 8;
const int maxEntries = 16;
int allocated = 0;
public HardwarePalette(Renderer renderer, Map map, int rotate)
@@ -22,6 +22,8 @@ namespace OpenRa.Game.Graphics
foreach (string remap in new string[] { "blue", "red", "orange", "teal", "salmon", "green", "gray" })
AddPalette(new Palette(pal, new PaletteRemap(FileSystem.Open(remap + ".rem"))));
AddPalette(new Palette(pal, new PaletteRemap(Color.FromArgb(140, 0, 0, 0))));
using (var bitmapCopy = new Bitmap(bitmap))
for (int j = 0; j < maxEntries; j++)
for (int i = 0; i < 7; i++)

View File

@@ -58,7 +58,7 @@ namespace OpenRa.Game.Graphics
public static void FastCreateQuad(Vertex[] vertices, ushort[] indices, float2 o, Sprite r, int palette, int nv, int ni)
{
float2 attrib = new float2(palette / 8.0f, channelSelect[(int)r.channel]);
float2 attrib = new float2(palette / 16.0f, channelSelect[(int)r.channel]);
vertices[nv] = new Vertex(KLerp(o, r.size, 0), r.FastMapTextureCoords(0), attrib);
vertices[nv + 1] = new Vertex(KLerp(o, r.size, 1), r.FastMapTextureCoords(1), attrib);

View File

@@ -35,82 +35,80 @@ namespace OpenRa.Game.Graphics
lineRenderer = new LineRenderer(renderer);
uiOverlay = new UiOverlay(spriteRenderer);
}
void DrawSpriteList(Player owner, RectangleF rect,
IEnumerable<Pair<Sprite, float2>> images)
{
foreach (var image in images)
{
var loc = image.Second;
if (loc.X > rect.Right || loc.X < rect.Left
- image.First.bounds.Width)
continue;
if (loc.Y > rect.Bottom || loc.Y < rect.Top
- image.First.bounds.Height)
continue;
spriteRenderer.DrawSprite(image.First, loc,
(owner != null) ? owner.Palette : 0);
}
}
public void Draw()
void DrawSpriteList(RectangleF rect,
IEnumerable<Tuple<Sprite, float2, int>> images)
{
terrainRenderer.Draw( Game.viewport );
var rect = new RectangleF((region.Position + Game.viewport.Location).ToPointF(),
region.Size.ToSizeF());
foreach (Actor a in Game.world.Actors.OrderBy( u => u.CenterLocation.Y ))
DrawSpriteList(a.Owner, rect, a.Render());
foreach (var a in Game.world.Actors
.Where(u => u.traits.Contains<Traits.RenderWarFactory>())
.Select(u => u.traits.Get<Traits.RenderWarFactory>()))
DrawSpriteList(a.self.Owner, rect, a.RenderRoof(a.self)); /* RUDE HACK */
foreach (IEffect e in Game.world.Effects)
DrawSpriteList(e.Owner, rect, e.Render());
uiOverlay.Draw();
spriteRenderer.Flush();
var selbox = Game.controller.SelectionBox;
if (selbox != null)
{
var a = selbox.Value.First;
var b = new float2(selbox.Value.Second.X - a.X, 0);
var c = new float2(0, selbox.Value.Second.Y - a.Y);
lineRenderer.DrawLine(a, a + b, Color.White, Color.White);
lineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White);
lineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
lineRenderer.DrawLine(a, a + c, Color.White, Color.White);
foreach (var u in Game.SelectUnitsInBox(selbox.Value.First, selbox.Value.Second))
DrawSelectionBox(u, Color.Yellow, false);
}
var uog = Game.controller.orderGenerator as UnitOrderGenerator;
if (uog != null)
foreach( var a in uog.selection )
DrawSelectionBox(a, Color.White, true);
lineRenderer.Flush();
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nOre ({4:F1} ms)\n$ {5}\nPower {7}\nTiles Expanded {6:F0}",
Game.RenderFrame, Game.orderManager.FrameNumber,
Game.RenderTime * 1000,
Game.TickTime * 1000,
Game.OreTime * 1000,
Game.LocalPlayer.Cash,
PerfHistory.items[ "nodes_expanded" ].LastValue,
Game.LocalPlayer.Power
foreach (var image in images)
{
var loc = image.b;
if (loc.X > rect.Right || loc.X < rect.Left
- image.a.bounds.Width)
continue;
if (loc.Y > rect.Bottom || loc.Y < rect.Top
- image.a.bounds.Height)
continue;
spriteRenderer.DrawSprite(image.a, loc, image.c);
}
}
public void Draw()
{
terrainRenderer.Draw(Game.viewport);
var rect = new RectangleF((region.Position + Game.viewport.Location).ToPointF(),
region.Size.ToSizeF());
foreach (Actor a in Game.world.Actors.OrderBy(u => u.CenterLocation.Y))
DrawSpriteList(rect, a.Render());
foreach (var a in Game.world.Actors
.Where(u => u.traits.Contains<Traits.RenderWarFactory>())
.Select(u => u.traits.Get<Traits.RenderWarFactory>()))
DrawSpriteList(rect, a.RenderRoof(a.self)); /* RUDE HACK */
foreach (IEffect e in Game.world.Effects)
DrawSpriteList(rect, e.Render());
uiOverlay.Draw();
spriteRenderer.Flush();
var selbox = Game.controller.SelectionBox;
if (selbox != null)
{
var a = selbox.Value.First;
var b = new float2(selbox.Value.Second.X - a.X, 0);
var c = new float2(0, selbox.Value.Second.Y - a.Y);
lineRenderer.DrawLine(a, a + b, Color.White, Color.White);
lineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White);
lineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
lineRenderer.DrawLine(a, a + c, Color.White, Color.White);
foreach (var u in Game.SelectUnitsInBox(selbox.Value.First, selbox.Value.Second))
DrawSelectionBox(u, Color.Yellow, false);
}
var uog = Game.controller.orderGenerator as UnitOrderGenerator;
if (uog != null)
foreach (var a in uog.selection)
DrawSelectionBox(a, Color.White, true);
lineRenderer.Flush();
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\n$ {4}\nPower {5}",
Game.RenderFrame,
Game.orderManager.FrameNumber,
PerfHistory.items["render"].LastValue,
PerfHistory.items["tick_time"].LastValue,
Game.LocalPlayer.Cash,
Game.LocalPlayer.GetTotalPower()
), new int2(5, 5), Color.White);
PerfHistory.Render(renderer, lineRenderer);
PerfHistory.Render(renderer, lineRenderer);
}
void DrawSelectionBox(Actor selectedUnit, Color c, bool drawHealthBar)