Work around a recursive loop in TargetAndAttack

This commit is contained in:
abcdefg30
2019-10-09 15:11:29 +02:00
committed by reaperrr
parent 3860cd1b98
commit feb58801e0
7 changed files with 65 additions and 9 deletions

View File

@@ -129,9 +129,13 @@ ProduceAircraft = function()
end
TargetAndAttack = function(mig, target)
if mig.IsDead then
return
end
if not target or target.IsDead or (not target.IsInWorld) then
local enemies = Utils.Where(greece.GetActors(), function(actor)
return actor.HasProperty("Health") and actor.Type ~= "brik"
return actor.HasProperty("Health") and actor.Type ~= "brik" and mig.CanTarget(target)
end)
if #enemies > 0 then
target = Utils.Random(enemies)
@@ -145,7 +149,11 @@ TargetAndAttack = function(mig, target)
end
mig.CallFunc(function()
TargetAndAttack(mig, target)
-- TODO: Replace this with an idle trigger once that works for aircraft
-- Add a delay of one tick to fix an endless recursive call
Trigger.AfterDelay(1, function()
TargetAndAttack(mig, target)
end)
end)
end