Aircraft Takeoff & Landing Sounds (Fixed-Wing)
Added Takeoff & Landing sounds to planes. Changed Aircraft Trait, TakeoffSounds & LandingSounds are now arrays & accept a list of sound files & it will randomly select one to play. Changed/fixed take off & landing sounds to originate from the aircraft location, rather than play a global sound.
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@@ -22,6 +22,7 @@ namespace OpenRA.Mods.Common.Activities
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readonly Target target;
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readonly WDist maxRange;
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readonly WDist minRange;
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bool soundPlayed;
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public Fly(Actor self, Target t)
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{
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@@ -67,6 +68,12 @@ namespace OpenRA.Mods.Common.Activities
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if (IsCanceled || !target.IsValidFor(self))
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return NextActivity;
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if (!soundPlayed && aircraft.Info.TakeoffSounds.Length > 0 && self.IsAtGroundLevel())
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{
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Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSounds.Random(self.World.SharedRandom), aircraft.CenterPosition);
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soundPlayed = true;
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}
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// Inside the target annulus, so we're done
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var insideMaxRange = maxRange.Length > 0 && target.IsInRange(aircraft.CenterPosition, maxRange);
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var insideMinRange = minRange.Length > 0 && target.IsInRange(aircraft.CenterPosition, minRange);
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Activities
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readonly Target target;
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readonly WDist maxRange;
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readonly WDist minRange;
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bool playedSound;
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bool soundPlayed;
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public HeliFly(Actor self, Target t)
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{
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@@ -64,10 +64,10 @@ namespace OpenRA.Mods.Common.Activities
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if (IsCanceled || !target.IsValidFor(self))
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return NextActivity;
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if (!playedSound && aircraft.Info.TakeoffSound != null && self.IsAtGroundLevel())
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if (!soundPlayed && aircraft.Info.TakeoffSounds.Length > 0 && self.IsAtGroundLevel())
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{
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Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSound);
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playedSound = true;
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Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSounds.Random(self.World.SharedRandom), aircraft.CenterPosition);
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soundPlayed = true;
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}
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if (AdjustAltitude(self, aircraft, aircraft.Info.CruiseAltitude))
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Activities
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readonly WDist landAltitude;
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readonly bool requireSpace;
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bool playedSound;
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bool soundPlayed;
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public HeliLand(Actor self, bool requireSpace)
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: this(self, requireSpace, self.Info.TraitInfo<AircraftInfo>().LandAltitude) { }
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@@ -40,10 +40,10 @@ namespace OpenRA.Mods.Common.Activities
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if (requireSpace && !aircraft.CanLand(self.Location))
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return this;
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if (!playedSound && aircraft.Info.LandingSound != null && !self.IsAtGroundLevel())
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if (!soundPlayed && aircraft.Info.LandingSounds.Length > 0 && !self.IsAtGroundLevel())
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{
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Game.Sound.Play(SoundType.World, aircraft.Info.LandingSound);
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playedSound = true;
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Game.Sound.Play(SoundType.World, aircraft.Info.LandingSounds.Random(self.World.SharedRandom), aircraft.CenterPosition);
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soundPlayed = true;
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}
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if (HeliFly.AdjustAltitude(self, aircraft, landAltitude))
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@@ -20,6 +20,8 @@ namespace OpenRA.Mods.Common.Activities
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readonly Target target;
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readonly Aircraft aircraft;
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bool soundPlayed;
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public Land(Actor self, Target t)
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{
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target = t;
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@@ -34,6 +36,12 @@ namespace OpenRA.Mods.Common.Activities
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if (IsCanceled)
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return NextActivity;
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if (!soundPlayed && aircraft.Info.LandingSounds.Length > 0 && !self.IsAtGroundLevel())
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{
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Game.Sound.Play(SoundType.World, aircraft.Info.LandingSounds.Random(self.World.SharedRandom), aircraft.CenterPosition);
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soundPlayed = true;
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}
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var d = target.CenterPosition - self.CenterPosition;
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// The next move would overshoot, so just set the final position
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