Aircraft Takeoff & Landing Sounds (Fixed-Wing)

Added Takeoff & Landing sounds to planes.

Changed Aircraft Trait, TakeoffSounds & LandingSounds are now arrays & accept a list of sound files & it will randomly select one to play.

Changed/fixed take off & landing sounds to originate from the aircraft location, rather than play a global sound.
This commit is contained in:
Inq8
2018-09-18 06:54:09 +01:00
committed by reaperrr
parent 9cf8cba750
commit fec9fe1ad4
8 changed files with 81 additions and 24 deletions

View File

@@ -96,11 +96,11 @@ namespace OpenRA.Mods.Common.Traits
[Desc("How fast this actor ascends or descends when using vertical take off/landing.")]
public readonly WDist AltitudeVelocity = new WDist(43);
[Desc("Sound to play when the actor is taking off.")]
public readonly string TakeoffSound = null;
[Desc("Sounds to play when the actor is taking off.")]
public readonly string[] TakeoffSounds = { };
[Desc("Sound to play when the actor is landing.")]
public readonly string LandingSound = null;
[Desc("Sounds to play when the actor is landing.")]
public readonly string[] LandingSounds = { };
[Desc("The distance of the resupply base that the aircraft will wait for its turn.")]
public readonly WDist WaitDistanceFromResupplyBase = new WDist(3072);