Aircraft Takeoff & Landing Sounds (Fixed-Wing)

Added Takeoff & Landing sounds to planes.

Changed Aircraft Trait, TakeoffSounds & LandingSounds are now arrays & accept a list of sound files & it will randomly select one to play.

Changed/fixed take off & landing sounds to originate from the aircraft location, rather than play a global sound.
This commit is contained in:
Inq8
2018-09-18 06:54:09 +01:00
committed by reaperrr
parent 9cf8cba750
commit fec9fe1ad4
8 changed files with 81 additions and 24 deletions

View File

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#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class ChangeTakeOffSoundAndLandingSound : UpdateRule
{
public override string Name { get { return "Change 'TakeOffSound' and 'LandingSound' parameters within 'Aircraft' Trait."; } }
public override string Description
{
get
{
return "The 'TakeOffSound' and 'LandingSound' parameters within 'Aircraft' have been changed\n" +
"to accept an array of playable sounds.\n" +
"They were renamed to 'TakeOffSounds' and 'LandingSounds' respectively, to reflect this change.\n" +
"Definitions of 'TakeOffSound' and 'LandingSound' will be automatically renamed.";
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var aircraft in actorNode.ChildrenMatching("Aircraft"))
{
aircraft.RenameChildrenMatching("TakeOffSound", "TakeOffSounds");
aircraft.RenameChildrenMatching("LandingSound", "LandingSounds");
}
yield break;
}
}
}