Aircraft Takeoff & Landing Sounds (Fixed-Wing)

Added Takeoff & Landing sounds to planes.

Changed Aircraft Trait, TakeoffSounds & LandingSounds are now arrays & accept a list of sound files & it will randomly select one to play.

Changed/fixed take off & landing sounds to originate from the aircraft location, rather than play a global sound.
This commit is contained in:
Inq8
2018-09-18 06:54:09 +01:00
committed by reaperrr
parent 9cf8cba750
commit fec9fe1ad4
8 changed files with 81 additions and 24 deletions

View File

@@ -22,6 +22,7 @@ namespace OpenRA.Mods.Common.Activities
readonly Target target;
readonly WDist maxRange;
readonly WDist minRange;
bool soundPlayed;
public Fly(Actor self, Target t)
{
@@ -67,6 +68,12 @@ namespace OpenRA.Mods.Common.Activities
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
if (!soundPlayed && aircraft.Info.TakeoffSounds.Length > 0 && self.IsAtGroundLevel())
{
Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSounds.Random(self.World.SharedRandom), aircraft.CenterPosition);
soundPlayed = true;
}
// Inside the target annulus, so we're done
var insideMaxRange = maxRange.Length > 0 && target.IsInRange(aircraft.CenterPosition, maxRange);
var insideMinRange = minRange.Length > 0 && target.IsInRange(aircraft.CenterPosition, minRange);

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Activities
readonly Target target;
readonly WDist maxRange;
readonly WDist minRange;
bool playedSound;
bool soundPlayed;
public HeliFly(Actor self, Target t)
{
@@ -64,10 +64,10 @@ namespace OpenRA.Mods.Common.Activities
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
if (!playedSound && aircraft.Info.TakeoffSound != null && self.IsAtGroundLevel())
if (!soundPlayed && aircraft.Info.TakeoffSounds.Length > 0 && self.IsAtGroundLevel())
{
Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSound);
playedSound = true;
Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSounds.Random(self.World.SharedRandom), aircraft.CenterPosition);
soundPlayed = true;
}
if (AdjustAltitude(self, aircraft, aircraft.Info.CruiseAltitude))

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Activities
readonly WDist landAltitude;
readonly bool requireSpace;
bool playedSound;
bool soundPlayed;
public HeliLand(Actor self, bool requireSpace)
: this(self, requireSpace, self.Info.TraitInfo<AircraftInfo>().LandAltitude) { }
@@ -40,10 +40,10 @@ namespace OpenRA.Mods.Common.Activities
if (requireSpace && !aircraft.CanLand(self.Location))
return this;
if (!playedSound && aircraft.Info.LandingSound != null && !self.IsAtGroundLevel())
if (!soundPlayed && aircraft.Info.LandingSounds.Length > 0 && !self.IsAtGroundLevel())
{
Game.Sound.Play(SoundType.World, aircraft.Info.LandingSound);
playedSound = true;
Game.Sound.Play(SoundType.World, aircraft.Info.LandingSounds.Random(self.World.SharedRandom), aircraft.CenterPosition);
soundPlayed = true;
}
if (HeliFly.AdjustAltitude(self, aircraft, landAltitude))

View File

@@ -20,6 +20,8 @@ namespace OpenRA.Mods.Common.Activities
readonly Target target;
readonly Aircraft aircraft;
bool soundPlayed;
public Land(Actor self, Target t)
{
target = t;
@@ -34,6 +36,12 @@ namespace OpenRA.Mods.Common.Activities
if (IsCanceled)
return NextActivity;
if (!soundPlayed && aircraft.Info.LandingSounds.Length > 0 && !self.IsAtGroundLevel())
{
Game.Sound.Play(SoundType.World, aircraft.Info.LandingSounds.Random(self.World.SharedRandom), aircraft.CenterPosition);
soundPlayed = true;
}
var d = target.CenterPosition - self.CenterPosition;
// The next move would overshoot, so just set the final position

View File

@@ -588,6 +588,7 @@
<Compile Include="Traits\ActorSpawner.cs" />
<Compile Include="UpdateRules\Rules\20180923\MergeCaptureTraits.cs" />
<Compile Include="UpdateRules\Rules\20180923\RemovedNotifyBuildComplete.cs" />
<Compile Include="UpdateRules\Rules\20180923\ChangeTakeOffSoundAndLandingSound.cs" />
<Compile Include="UtilityCommands\CheckYaml.cs" />
<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />

View File

@@ -96,11 +96,11 @@ namespace OpenRA.Mods.Common.Traits
[Desc("How fast this actor ascends or descends when using vertical take off/landing.")]
public readonly WDist AltitudeVelocity = new WDist(43);
[Desc("Sound to play when the actor is taking off.")]
public readonly string TakeoffSound = null;
[Desc("Sounds to play when the actor is taking off.")]
public readonly string[] TakeoffSounds = { };
[Desc("Sound to play when the actor is landing.")]
public readonly string LandingSound = null;
[Desc("Sounds to play when the actor is landing.")]
public readonly string[] LandingSounds = { };
[Desc("The distance of the resupply base that the aircraft will wait for its turn.")]
public readonly WDist WaitDistanceFromResupplyBase = new WDist(3072);

View File

@@ -0,0 +1,41 @@
#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class ChangeTakeOffSoundAndLandingSound : UpdateRule
{
public override string Name { get { return "Change 'TakeOffSound' and 'LandingSound' parameters within 'Aircraft' Trait."; } }
public override string Description
{
get
{
return "The 'TakeOffSound' and 'LandingSound' parameters within 'Aircraft' have been changed\n" +
"to accept an array of playable sounds.\n" +
"They were renamed to 'TakeOffSounds' and 'LandingSounds' respectively, to reflect this change.\n" +
"Definitions of 'TakeOffSound' and 'LandingSound' will be automatically renamed.";
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var aircraft in actorNode.ChildrenMatching("Aircraft"))
{
aircraft.RenameChildrenMatching("TakeOffSound", "TakeOffSounds");
aircraft.RenameChildrenMatching("LandingSound", "LandingSounds");
}
yield break;
}
}
}

View File

@@ -44,8 +44,8 @@ DSHP:
Speed: 168
InitialFacing: 0
LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins
TakeoffSound: dropup1.aud
LandingSound: dropdwn1.aud
TakeoffSounds: dropup1.aud
LandingSounds: dropdwn1.aud
IdealSeparation: 1275
Health:
HP: 20000
@@ -84,8 +84,8 @@ ORCA:
TurnSpeed: 5
Speed: 186
MoveIntoShroud: false
TakeoffSound: orcaup1.aud
LandingSound: orcadwn1.aud
TakeoffSounds: orcaup1.aud
LandingSounds: orcadwn1.aud
Health:
HP: 20000
Armor:
@@ -134,8 +134,8 @@ ORCAB:
Speed: 96
CruisingCondition: cruising
MoveIntoShroud: false
TakeoffSound: orcaup1.aud
LandingSound: orcadwn1.aud
TakeoffSounds: orcaup1.aud
LandingSounds: orcadwn1.aud
ReturnOnIdle:
Health:
HP: 26000
@@ -182,8 +182,8 @@ ORCATRAN:
Speed: 84
InitialFacing: 0
LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins
TakeoffSound: orcaup1.aud
LandingSound: orcadwn1.aud
TakeoffSounds: orcaup1.aud
LandingSounds: orcadwn1.aud
IdealSeparation: 1275
Health:
HP: 20000
@@ -218,8 +218,8 @@ TRNSPORT:
Speed: 149
InitialFacing: 0
LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins
TakeoffSound: dropup1.aud
LandingSound: dropdwn1.aud
TakeoffSounds: dropup1.aud
LandingSounds: dropdwn1.aud
AltitudeVelocity: 64
MoveIntoShroud: false
Carryall:
@@ -264,8 +264,8 @@ SCRIN:
Speed: 168
AirborneCondition: airborne
MoveIntoShroud: false
TakeoffSound: dropup1.aud
LandingSound: dropdwn1.aud
TakeoffSounds: dropup1.aud
LandingSounds: dropdwn1.aud
ReturnOnIdle:
Health:
HP: 28000