Aircraft Takeoff & Landing Sounds (Fixed-Wing)
Added Takeoff & Landing sounds to planes. Changed Aircraft Trait, TakeoffSounds & LandingSounds are now arrays & accept a list of sound files & it will randomly select one to play. Changed/fixed take off & landing sounds to originate from the aircraft location, rather than play a global sound.
This commit is contained in:
@@ -22,6 +22,7 @@ namespace OpenRA.Mods.Common.Activities
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readonly Target target;
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readonly WDist maxRange;
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readonly WDist minRange;
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bool soundPlayed;
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public Fly(Actor self, Target t)
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{
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@@ -67,6 +68,12 @@ namespace OpenRA.Mods.Common.Activities
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if (IsCanceled || !target.IsValidFor(self))
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return NextActivity;
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if (!soundPlayed && aircraft.Info.TakeoffSounds.Length > 0 && self.IsAtGroundLevel())
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{
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Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSounds.Random(self.World.SharedRandom), aircraft.CenterPosition);
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soundPlayed = true;
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}
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// Inside the target annulus, so we're done
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var insideMaxRange = maxRange.Length > 0 && target.IsInRange(aircraft.CenterPosition, maxRange);
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var insideMinRange = minRange.Length > 0 && target.IsInRange(aircraft.CenterPosition, minRange);
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Activities
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readonly Target target;
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readonly WDist maxRange;
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readonly WDist minRange;
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bool playedSound;
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bool soundPlayed;
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public HeliFly(Actor self, Target t)
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{
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@@ -64,10 +64,10 @@ namespace OpenRA.Mods.Common.Activities
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if (IsCanceled || !target.IsValidFor(self))
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return NextActivity;
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if (!playedSound && aircraft.Info.TakeoffSound != null && self.IsAtGroundLevel())
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if (!soundPlayed && aircraft.Info.TakeoffSounds.Length > 0 && self.IsAtGroundLevel())
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{
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Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSound);
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playedSound = true;
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Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSounds.Random(self.World.SharedRandom), aircraft.CenterPosition);
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soundPlayed = true;
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}
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if (AdjustAltitude(self, aircraft, aircraft.Info.CruiseAltitude))
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Activities
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readonly WDist landAltitude;
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readonly bool requireSpace;
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bool playedSound;
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bool soundPlayed;
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public HeliLand(Actor self, bool requireSpace)
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: this(self, requireSpace, self.Info.TraitInfo<AircraftInfo>().LandAltitude) { }
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@@ -40,10 +40,10 @@ namespace OpenRA.Mods.Common.Activities
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if (requireSpace && !aircraft.CanLand(self.Location))
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return this;
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if (!playedSound && aircraft.Info.LandingSound != null && !self.IsAtGroundLevel())
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if (!soundPlayed && aircraft.Info.LandingSounds.Length > 0 && !self.IsAtGroundLevel())
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{
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Game.Sound.Play(SoundType.World, aircraft.Info.LandingSound);
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playedSound = true;
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Game.Sound.Play(SoundType.World, aircraft.Info.LandingSounds.Random(self.World.SharedRandom), aircraft.CenterPosition);
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soundPlayed = true;
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}
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if (HeliFly.AdjustAltitude(self, aircraft, landAltitude))
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@@ -20,6 +20,8 @@ namespace OpenRA.Mods.Common.Activities
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readonly Target target;
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readonly Aircraft aircraft;
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bool soundPlayed;
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public Land(Actor self, Target t)
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{
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target = t;
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@@ -34,6 +36,12 @@ namespace OpenRA.Mods.Common.Activities
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if (IsCanceled)
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return NextActivity;
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if (!soundPlayed && aircraft.Info.LandingSounds.Length > 0 && !self.IsAtGroundLevel())
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{
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Game.Sound.Play(SoundType.World, aircraft.Info.LandingSounds.Random(self.World.SharedRandom), aircraft.CenterPosition);
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soundPlayed = true;
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}
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var d = target.CenterPosition - self.CenterPosition;
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// The next move would overshoot, so just set the final position
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@@ -588,6 +588,7 @@
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<Compile Include="Traits\ActorSpawner.cs" />
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<Compile Include="UpdateRules\Rules\20180923\MergeCaptureTraits.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RemovedNotifyBuildComplete.cs" />
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<Compile Include="UpdateRules\Rules\20180923\ChangeTakeOffSoundAndLandingSound.cs" />
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<Compile Include="UtilityCommands\CheckYaml.cs" />
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<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
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<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
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@@ -96,11 +96,11 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("How fast this actor ascends or descends when using vertical take off/landing.")]
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public readonly WDist AltitudeVelocity = new WDist(43);
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[Desc("Sound to play when the actor is taking off.")]
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public readonly string TakeoffSound = null;
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[Desc("Sounds to play when the actor is taking off.")]
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public readonly string[] TakeoffSounds = { };
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[Desc("Sound to play when the actor is landing.")]
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public readonly string LandingSound = null;
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[Desc("Sounds to play when the actor is landing.")]
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public readonly string[] LandingSounds = { };
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[Desc("The distance of the resupply base that the aircraft will wait for its turn.")]
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public readonly WDist WaitDistanceFromResupplyBase = new WDist(3072);
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@@ -0,0 +1,41 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class ChangeTakeOffSoundAndLandingSound : UpdateRule
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{
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public override string Name { get { return "Change 'TakeOffSound' and 'LandingSound' parameters within 'Aircraft' Trait."; } }
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public override string Description
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{
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get
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{
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return "The 'TakeOffSound' and 'LandingSound' parameters within 'Aircraft' have been changed\n" +
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"to accept an array of playable sounds.\n" +
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"They were renamed to 'TakeOffSounds' and 'LandingSounds' respectively, to reflect this change.\n" +
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"Definitions of 'TakeOffSound' and 'LandingSound' will be automatically renamed.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var aircraft in actorNode.ChildrenMatching("Aircraft"))
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{
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aircraft.RenameChildrenMatching("TakeOffSound", "TakeOffSounds");
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aircraft.RenameChildrenMatching("LandingSound", "LandingSounds");
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}
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yield break;
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}
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}
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}
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@@ -44,8 +44,8 @@ DSHP:
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Speed: 168
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InitialFacing: 0
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LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins
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TakeoffSound: dropup1.aud
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LandingSound: dropdwn1.aud
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TakeoffSounds: dropup1.aud
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LandingSounds: dropdwn1.aud
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IdealSeparation: 1275
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Health:
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HP: 20000
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@@ -84,8 +84,8 @@ ORCA:
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TurnSpeed: 5
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Speed: 186
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MoveIntoShroud: false
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TakeoffSound: orcaup1.aud
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LandingSound: orcadwn1.aud
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TakeoffSounds: orcaup1.aud
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LandingSounds: orcadwn1.aud
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Health:
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HP: 20000
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Armor:
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@@ -134,8 +134,8 @@ ORCAB:
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Speed: 96
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CruisingCondition: cruising
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MoveIntoShroud: false
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TakeoffSound: orcaup1.aud
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LandingSound: orcadwn1.aud
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TakeoffSounds: orcaup1.aud
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LandingSounds: orcadwn1.aud
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ReturnOnIdle:
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Health:
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HP: 26000
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@@ -182,8 +182,8 @@ ORCATRAN:
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Speed: 84
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InitialFacing: 0
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LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins
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TakeoffSound: orcaup1.aud
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LandingSound: orcadwn1.aud
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TakeoffSounds: orcaup1.aud
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LandingSounds: orcadwn1.aud
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IdealSeparation: 1275
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Health:
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HP: 20000
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@@ -218,8 +218,8 @@ TRNSPORT:
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Speed: 149
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InitialFacing: 0
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LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins
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TakeoffSound: dropup1.aud
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LandingSound: dropdwn1.aud
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TakeoffSounds: dropup1.aud
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LandingSounds: dropdwn1.aud
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AltitudeVelocity: 64
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MoveIntoShroud: false
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Carryall:
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@@ -264,8 +264,8 @@ SCRIN:
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Speed: 168
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AirborneCondition: airborne
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MoveIntoShroud: false
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TakeoffSound: dropup1.aud
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LandingSound: dropdwn1.aud
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TakeoffSounds: dropup1.aud
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LandingSounds: dropdwn1.aud
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ReturnOnIdle:
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Health:
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HP: 28000
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