remove plenty of redundant junk
This commit is contained in:
@@ -18,76 +18,77 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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namespace OpenRA.Widgets.Delegates
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{
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public class LobbyDelegate : IWidgetDelegate
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{
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Widget Players, LocalPlayerTemplate, RemotePlayerTemplate;
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Dictionary<string,string> CountryNames;
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string MapUid;
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MapStub Map;
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public LobbyDelegate()
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{
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Game.LobbyInfoChanged += UpdateCurrentMap;
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UpdateCurrentMap();
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var r = Chrome.rootWidget;
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var lobby = r.GetWidget("SERVER_LOBBY");
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Players = Chrome.rootWidget.GetWidget("SERVER_LOBBY").GetWidget("PLAYERS");
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LocalPlayerTemplate = Players.GetWidget("TEMPLATE_LOCAL");
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RemotePlayerTemplate = Players.GetWidget("TEMPLATE_REMOTE");
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var map = lobby.GetWidget<MapPreviewWidget>("LOBBY_MAP_PREVIEW");
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map.Map = () => {return Map;};
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map.OnSpawnClick = sp =>
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{
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if (Game.LocalClient.State == Session.ClientState.Ready) return;
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var owned = Game.LobbyInfo.Clients.Any(c => c.SpawnPoint == sp);
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if (sp == 0 || !owned)
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Game.IssueOrder(Order.Command("spawn {0}".F(sp)));
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};
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map.SpawnColors = () =>
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{
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var spawns = Map.SpawnPoints;
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var playerColors = Game.world.PlayerColors();
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var sc = new Dictionary<int2,Color>();
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for (int i = 1; i <= spawns.Count(); i++)
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{
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var client = Game.LobbyInfo.Clients.FirstOrDefault(c => c.SpawnPoint == i);
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if (client == null)
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continue;
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sc.Add(spawns.ElementAt(i-1),playerColors[client.PaletteIndex % playerColors.Count()].Color);
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}
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return sc;
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};
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CountryNames = Rules.Info["world"].Traits.WithInterface<OpenRA.Traits.CountryInfo>().ToDictionary(a => a.Race, a => a.Name);
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CountryNames.Add("random", "Random");
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var mapButton = lobby.GetWidget("CHANGEMAP_BUTTON");
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mapButton.OnMouseUp = mi => {
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r.GetWidget("MAP_CHOOSER").SpecialOneArg(MapUid);
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r.OpenWindow("MAP_CHOOSER");
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return true;
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};
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mapButton.IsVisible = () => mapButton.Visible && Game.IsHost;
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var disconnectButton = lobby.GetWidget("DISCONNECT_BUTTON");
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disconnectButton.OnMouseUp = mi => {
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Game.Disconnect();
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return true;
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using OpenRA.FileFormats;
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namespace OpenRA.Widgets.Delegates
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{
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public class LobbyDelegate : IWidgetDelegate
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{
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Widget Players, LocalPlayerTemplate, RemotePlayerTemplate;
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Dictionary<string, string> CountryNames;
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string MapUid;
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MapStub Map;
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public LobbyDelegate()
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{
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Game.LobbyInfoChanged += UpdateCurrentMap;
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UpdateCurrentMap();
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var r = Chrome.rootWidget;
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var lobby = r.GetWidget("SERVER_LOBBY");
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Players = Chrome.rootWidget.GetWidget("SERVER_LOBBY").GetWidget("PLAYERS");
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LocalPlayerTemplate = Players.GetWidget("TEMPLATE_LOCAL");
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RemotePlayerTemplate = Players.GetWidget("TEMPLATE_REMOTE");
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var mapPreview = lobby.GetWidget<MapPreviewWidget>("LOBBY_MAP_PREVIEW");
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mapPreview.Map = () => Map;
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mapPreview.OnSpawnClick = sp =>
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{
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if (Game.LocalClient.State == Session.ClientState.Ready) return;
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var owned = Game.LobbyInfo.Clients.Any(c => c.SpawnPoint == sp);
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if (sp == 0 || !owned)
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Game.IssueOrder(Order.Command("spawn {0}".F(sp)));
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};
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mapPreview.SpawnColors = () =>
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{
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var spawns = Map.SpawnPoints;
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var playerColors = Game.world.PlayerColors();
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var sc = new Dictionary<int2, Color>();
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for (int i = 1; i <= spawns.Count(); i++)
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{
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var client = Game.LobbyInfo.Clients.FirstOrDefault(c => c.SpawnPoint == i);
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if (client == null)
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continue;
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sc.Add(spawns.ElementAt(i - 1), playerColors[client.PaletteIndex % playerColors.Count()].Color);
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}
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return sc;
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};
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CountryNames = Rules.Info["world"].Traits.WithInterface<OpenRA.Traits.CountryInfo>().ToDictionary(a => a.Race, a => a.Name);
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CountryNames.Add("random", "Random");
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var mapButton = lobby.GetWidget("CHANGEMAP_BUTTON");
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mapButton.OnMouseUp = mi =>
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{
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r.GetWidget("MAP_CHOOSER").SpecialOneArg(MapUid);
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r.OpenWindow("MAP_CHOOSER");
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return true;
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};
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mapButton.IsVisible = () => mapButton.Visible && Game.IsHost;
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var disconnectButton = lobby.GetWidget("DISCONNECT_BUTTON");
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disconnectButton.OnMouseUp = mi =>
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{
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Game.Disconnect();
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return true;
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};
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var lockTeamsCheckbox = lobby.GetWidget<CheckboxWidget>("LOCKTEAMS_CHECKBOX");
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@@ -99,186 +100,186 @@ namespace OpenRA.Widgets.Delegates
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Game.IssueOrder(Order.Command(
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"lockteams {0}".F(!Game.LobbyInfo.GlobalSettings.LockTeams)));
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return true;
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};
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Game.LobbyInfoChanged += UpdatePlayerList;
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Game.AddChatLine += (c,n,s) => lobby.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine(c,n,s);
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bool teamChat = false;
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var chatLabel = lobby.GetWidget<LabelWidget>("LABEL_CHATTYPE");
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var chatTextField = lobby.GetWidget<TextFieldWidget>("CHAT_TEXTFIELD");
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chatTextField.OnEnterKey = () =>
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{
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if (chatTextField.Text.Length == 0)
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return true;
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var order = (teamChat) ? Order.TeamChat( chatTextField.Text ) : Order.Chat( chatTextField.Text );
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Game.IssueOrder( order );
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chatTextField.Text = "";
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return true;
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};
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chatTextField.OnTabKey = () =>
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{
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teamChat ^= true;
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chatLabel.Text = (teamChat) ? "Team:" : "Chat:";
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return true;
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};
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}
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void UpdateCurrentMap()
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{
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if (MapUid == Game.LobbyInfo.GlobalSettings.Map) return;
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MapUid = Game.LobbyInfo.GlobalSettings.Map;
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Map = Game.AvailableMaps[ MapUid ];
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}
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void UpdatePlayerList()
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{
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// This causes problems for people who are in the process of editing their names (the widgets vanish from beneath them)
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// Todo: handle this nicer
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Players.Children.Clear();
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int offset = 0;
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foreach(var client in Game.LobbyInfo.Clients)
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{
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var c = client;
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Widget template;
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if(client.Index == Game.LocalClient.Index && c.State != Session.ClientState.Ready)
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{
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template = LocalPlayerTemplate.Clone();
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var name = template.GetWidget<TextFieldWidget>("NAME");
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name.Text = c.Name;
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name.OnEnterKey = () =>
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{
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name.Text = name.Text.Trim();
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if (name.Text.Length == 0)
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name.Text = c.Name;
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name.LoseFocus();
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if (name.Text == c.Name)
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return true;
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Game.IssueOrder(Order.Command( "name "+name.Text ));
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Game.Settings.PlayerName = name.Text;
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Game.Settings.Save();
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return true;
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};
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name.OnLoseFocus = () => name.OnEnterKey();
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var color = template.GetWidget<ButtonWidget>("COLOR");
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color.OnMouseUp = CyclePalette;
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};
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Game.LobbyInfoChanged += UpdatePlayerList;
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Game.AddChatLine += (c, n, s) => lobby.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine(c, n, s);
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bool teamChat = false;
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var chatLabel = lobby.GetWidget<LabelWidget>("LABEL_CHATTYPE");
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var chatTextField = lobby.GetWidget<TextFieldWidget>("CHAT_TEXTFIELD");
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chatTextField.OnEnterKey = () =>
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{
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if (chatTextField.Text.Length == 0)
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return true;
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var order = (teamChat) ? Order.TeamChat(chatTextField.Text) : Order.Chat(chatTextField.Text);
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Game.IssueOrder(order);
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chatTextField.Text = "";
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return true;
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};
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chatTextField.OnTabKey = () =>
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{
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teamChat ^= true;
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chatLabel.Text = (teamChat) ? "Team:" : "Chat:";
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return true;
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};
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}
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void UpdateCurrentMap()
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{
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if (MapUid == Game.LobbyInfo.GlobalSettings.Map) return;
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MapUid = Game.LobbyInfo.GlobalSettings.Map;
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Map = Game.AvailableMaps[MapUid];
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}
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void UpdatePlayerList()
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{
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// This causes problems for people who are in the process of editing their names (the widgets vanish from beneath them)
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// Todo: handle this nicer
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Players.Children.Clear();
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int offset = 0;
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foreach (var client in Game.LobbyInfo.Clients)
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{
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var c = client;
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Widget template;
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if (client.Index == Game.LocalClient.Index && c.State != Session.ClientState.Ready)
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{
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template = LocalPlayerTemplate.Clone();
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var name = template.GetWidget<TextFieldWidget>("NAME");
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name.Text = c.Name;
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name.OnEnterKey = () =>
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{
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name.Text = name.Text.Trim();
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if (name.Text.Length == 0)
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name.Text = c.Name;
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name.LoseFocus();
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if (name.Text == c.Name)
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return true;
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Game.IssueOrder(Order.Command("name " + name.Text));
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Game.Settings.PlayerName = name.Text;
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Game.Settings.Save();
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return true;
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};
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name.OnLoseFocus = () => name.OnEnterKey();
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var color = template.GetWidget<ButtonWidget>("COLOR");
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color.OnMouseUp = CyclePalette;
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var colorBlock = color.GetWidget<ColorBlockWidget>("COLORBLOCK");
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colorBlock.GetColor = () => Game.world.PlayerColors()[c.PaletteIndex % Game.world.PlayerColors().Count].Color;
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var faction = template.GetWidget<ButtonWidget>("FACTION");
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faction.OnMouseUp = CycleRace;
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var factionname = faction.GetWidget<LabelWidget>("FACTIONNAME");
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factionname.GetText = () => CountryNames[c.Country];
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var factionflag = faction.GetWidget<ImageWidget>("FACTIONFLAG");
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factionflag.GetImageName = () => c.Country;
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factionflag.GetImageCollection = () => "flags";
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var team = template.GetWidget<ButtonWidget>("TEAM");
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team.OnMouseUp = CycleTeam;
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team.GetText = () => (c.Team == 0) ? "-" : c.Team.ToString();
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var status = template.GetWidget<CheckboxWidget>("STATUS");
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status.Checked = () => c.State == Session.ClientState.Ready;
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status.OnMouseDown = CycleReady;
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}
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else
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{
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template = RemotePlayerTemplate.Clone();
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template.GetWidget<LabelWidget>("NAME").GetText = () => c.Name;
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colorBlock.GetColor = () => Game.world.PlayerColors()[c.PaletteIndex % Game.world.PlayerColors().Count].Color;
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var faction = template.GetWidget<ButtonWidget>("FACTION");
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faction.OnMouseUp = CycleRace;
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var factionname = faction.GetWidget<LabelWidget>("FACTIONNAME");
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factionname.GetText = () => CountryNames[c.Country];
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var factionflag = faction.GetWidget<ImageWidget>("FACTIONFLAG");
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factionflag.GetImageName = () => c.Country;
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factionflag.GetImageCollection = () => "flags";
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var team = template.GetWidget<ButtonWidget>("TEAM");
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team.OnMouseUp = CycleTeam;
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team.GetText = () => (c.Team == 0) ? "-" : c.Team.ToString();
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var status = template.GetWidget<CheckboxWidget>("STATUS");
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status.Checked = () => c.State == Session.ClientState.Ready;
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status.OnMouseDown = CycleReady;
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}
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else
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{
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template = RemotePlayerTemplate.Clone();
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template.GetWidget<LabelWidget>("NAME").GetText = () => c.Name;
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var color = template.GetWidget<ColorBlockWidget>("COLOR");
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color.GetColor = () => Game.world.PlayerColors()[c.PaletteIndex % Game.world.PlayerColors().Count].Color;
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var faction = template.GetWidget<LabelWidget>("FACTION");
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var factionname = faction.GetWidget<LabelWidget>("FACTIONNAME");
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factionname.GetText = () => CountryNames[c.Country];
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var factionflag = faction.GetWidget<ImageWidget>("FACTIONFLAG");
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factionflag.GetImageName = () => c.Country;
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factionflag.GetImageCollection = () => "flags";
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var team = template.GetWidget<LabelWidget>("TEAM");
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team.GetText = () => (c.Team == 0) ? "-" : c.Team.ToString();
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var status = template.GetWidget<CheckboxWidget>("STATUS");
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status.Checked = () => c.State == Session.ClientState.Ready;
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if (client.Index == Game.LocalClient.Index) status.OnMouseDown = CycleReady;
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}
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template.Id = "PLAYER_{0}".F(c.Index);
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template.Parent = Players;
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template.Bounds = new Rectangle(0, offset, template.Bounds.Width, template.Bounds.Height);
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template.IsVisible = () => true;
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Players.AddChild(template);
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offset += template.Bounds.Height;
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}
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}
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bool PaletteAvailable(int index) { return Game.LobbyInfo.Clients.All(c => c.PaletteIndex != index) && Game.world.PlayerColors()[index % Game.world.PlayerColors().Count].Playable; }
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bool SpawnPointAvailable(int index) { return (index == 0) || Game.LobbyInfo.Clients.All(c => c.SpawnPoint != index); }
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bool CyclePalette(MouseInput mi)
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color.GetColor = () => Game.world.PlayerColors()[c.PaletteIndex % Game.world.PlayerColors().Count].Color;
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var faction = template.GetWidget<LabelWidget>("FACTION");
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var factionname = faction.GetWidget<LabelWidget>("FACTIONNAME");
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factionname.GetText = () => CountryNames[c.Country];
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var factionflag = faction.GetWidget<ImageWidget>("FACTIONFLAG");
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factionflag.GetImageName = () => c.Country;
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factionflag.GetImageCollection = () => "flags";
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var team = template.GetWidget<LabelWidget>("TEAM");
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team.GetText = () => (c.Team == 0) ? "-" : c.Team.ToString();
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var status = template.GetWidget<CheckboxWidget>("STATUS");
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status.Checked = () => c.State == Session.ClientState.Ready;
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if (client.Index == Game.LocalClient.Index) status.OnMouseDown = CycleReady;
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}
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template.Id = "PLAYER_{0}".F(c.Index);
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template.Parent = Players;
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template.Bounds = new Rectangle(0, offset, template.Bounds.Width, template.Bounds.Height);
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template.IsVisible = () => true;
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Players.AddChild(template);
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offset += template.Bounds.Height;
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}
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}
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bool PaletteAvailable(int index) { return Game.LobbyInfo.Clients.All(c => c.PaletteIndex != index) && Game.world.PlayerColors()[index % Game.world.PlayerColors().Count].Playable; }
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bool SpawnPointAvailable(int index) { return (index == 0) || Game.LobbyInfo.Clients.All(c => c.SpawnPoint != index); }
|
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bool CyclePalette(MouseInput mi)
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{
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var d = (mi.Button == MouseButton.Left) ? +1 : Game.world.PlayerColors().Count() - 1;
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var newIndex = ((int)Game.LocalClient.PaletteIndex + d) % Game.world.PlayerColors().Count();
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var newIndex = ((int)Game.LocalClient.PaletteIndex + d) % Game.world.PlayerColors().Count();
|
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|
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while (!PaletteAvailable(newIndex) && newIndex != (int)Game.LocalClient.PaletteIndex)
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newIndex = (newIndex + d) % Game.world.PlayerColors().Count();
|
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Game.IssueOrder(
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Order.Command("pal " + newIndex));
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return true;
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}
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bool CycleRace(MouseInput mi)
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{
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var countries = CountryNames.Select(a => a.Key);
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|
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if (mi.Button == MouseButton.Right)
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countries = countries.Reverse();
|
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|
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var nextCountry = countries
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.SkipWhile(c => c != Game.LocalClient.Country)
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.Skip(1)
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.FirstOrDefault();
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if (nextCountry == null)
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nextCountry = countries.First();
|
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Game.IssueOrder(Order.Command("race " + nextCountry));
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return true;
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}
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bool CycleReady(MouseInput mi)
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{
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//HACK: Can't set this as part of the fuction as LocalClient/State not initalised yet
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Chrome.rootWidget.GetWidget("SERVER_LOBBY").GetWidget<ButtonWidget>("CHANGEMAP_BUTTON").Visible
|
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= (Game.IsHost && Game.LocalClient.State == Session.ClientState.Ready);
|
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Game.IssueOrder(Order.Command("ready"));
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return true;
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}
|
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|
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bool CycleTeam(MouseInput mi)
|
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{
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var d = (mi.Button == MouseButton.Left) ? +1 : Game.world.Map.PlayerCount;
|
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|
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var newIndex = (Game.LocalClient.Team + d) % (Game.world.Map.PlayerCount+1);
|
||||
|
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Game.IssueOrder(
|
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Order.Command("team " + newIndex));
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return true;
|
||||
}
|
||||
}
|
||||
newIndex = (newIndex + d) % Game.world.PlayerColors().Count();
|
||||
|
||||
Game.IssueOrder(
|
||||
Order.Command("pal " + newIndex));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CycleRace(MouseInput mi)
|
||||
{
|
||||
var countries = CountryNames.Select(a => a.Key);
|
||||
|
||||
if (mi.Button == MouseButton.Right)
|
||||
countries = countries.Reverse();
|
||||
|
||||
var nextCountry = countries
|
||||
.SkipWhile(c => c != Game.LocalClient.Country)
|
||||
.Skip(1)
|
||||
.FirstOrDefault();
|
||||
|
||||
if (nextCountry == null)
|
||||
nextCountry = countries.First();
|
||||
|
||||
Game.IssueOrder(Order.Command("race " + nextCountry));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CycleReady(MouseInput mi)
|
||||
{
|
||||
//HACK: Can't set this as part of the fuction as LocalClient/State not initalised yet
|
||||
Chrome.rootWidget.GetWidget("SERVER_LOBBY").GetWidget<ButtonWidget>("CHANGEMAP_BUTTON").Visible
|
||||
= (Game.IsHost && Game.LocalClient.State == Session.ClientState.Ready);
|
||||
Game.IssueOrder(Order.Command("ready"));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CycleTeam(MouseInput mi)
|
||||
{
|
||||
var d = (mi.Button == MouseButton.Left) ? +1 : Game.world.Map.PlayerCount;
|
||||
|
||||
var newIndex = (Game.LocalClient.Team + d) % (Game.world.Map.PlayerCount + 1);
|
||||
|
||||
Game.IssueOrder(
|
||||
Order.Command("team " + newIndex));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user