add ability to emit a muzzleflash from multiple weapons; make ftnk somewhat nicer

This commit is contained in:
Chris Forbes
2010-09-07 19:05:14 +12:00
parent 173dc59039
commit fee6d450e4
4 changed files with 30 additions and 16 deletions

View File

@@ -8,6 +8,7 @@
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Traits;
@@ -20,27 +21,36 @@ namespace OpenRA.Mods.RA
class WithMuzzleFlash : INotifyAttack
{
Animation muzzleFlash;
List<Animation> muzzleFlashes = new List<Animation>();
bool isShowing;
public WithMuzzleFlash(Actor self)
{
var attackInfo = self.Info.Traits.Get<AttackBaseInfo>();
var attack = self.Trait<AttackBase>();
var render = self.Trait<RenderSimple>();
var facing = self.Trait<IFacing>();
muzzleFlash = new Animation(render.GetImage(self), () => self.Trait<IFacing>().Facing);
muzzleFlash.Play("muzzle");
foreach (var t in attack.Turrets)
{
var turret = t;
var muzzleFlash = new Animation(render.GetImage(self), () => self.Trait<IFacing>().Facing);
muzzleFlash.Play("muzzle");
render.anims.Add("muzzle", new RenderSimple.AnimationWithOffset(
muzzleFlash,
() => attackInfo.PrimaryOffset.AbsOffset(),
() => !isShowing));
render.anims.Add("muzzle{0}".F(muzzleFlashes.Count), new RenderSimple.AnimationWithOffset(
muzzleFlash,
() => Combat.GetTurretPosition(self, facing, turret),
() => !isShowing));
muzzleFlashes.Add(muzzleFlash);
}
}
public void Attacking(Actor self)
{
isShowing = true;
muzzleFlash.PlayThen("muzzle", () => isShowing = false);
foreach( var mf in muzzleFlashes )
mf.PlayThen("muzzle", () => isShowing = false);
}
}
}

View File

@@ -67,7 +67,8 @@
</unit>
<!-- Flame Tank -->
<unit name="ftnk">
<sequence name="idle" start="0" facings="32" />
<sequence name="idle" start="0" length="1" facings="32" />
<sequence name="muzzle" start="0" length="13" facings="8" src="flame" />
</unit>
<!-- Mobile HQ -->
<unit name="mhq">
@@ -78,8 +79,9 @@
<unit name="msam">
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
<sequence name="aim" start="64" facings="32" /> <!-- hack -->
<sequence name="turret-3" start="64" facings="32" />
<sequence name="aim" start="64" facings="32" />
<!-- hack -->
<sequence name="turret-3" start="64" facings="32" />
</unit>
<!-- SSM Launcher -->
<unit name="mlrs">

View File

@@ -136,10 +136,12 @@ FTNK:
Range: 4
AttackBase:
PrimaryWeapon: BigFlamer
PrimaryOffset: 0,0,0,-2
MuzzleFlash: yes
PrimaryOffset: 2,-8,0,-2
SecondaryWeapon: BigFlamer
SecondaryOffset: -2,-8,0,-2
RenderUnit:
AutoTarget:
WithMuzzleFlash:
BGGY:
Inherits: ^Vehicle

View File

@@ -170,10 +170,10 @@ Flamethrower:
BigFlamer:
ROF: 50
Range: 2
Range: 3.5
Report: FLAMER2
Projectile: Bullet
Speed: 100
Speed: 20
Warhead:
Spread: 8
Verses: 90%,100%,60%,25%,50%
@@ -181,7 +181,7 @@ BigFlamer:
Explosion: 3
ImpactSound: flamer2
SmudgeType: Scorch
Damage: 50
Damage: 40
Chemspray:
ROF: 70