don't change player names without necessity
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@@ -718,6 +718,9 @@ namespace OpenRA.Mods.Common.Server
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s =>
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s =>
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{
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{
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var sanitizedName = OpenRA.Settings.SanitizedPlayerName(s);
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var sanitizedName = OpenRA.Settings.SanitizedPlayerName(s);
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if (sanitizedName == client.Name)
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return true;
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Log.Write("server", "Player@{0} is now known as {1}.", conn.Socket.RemoteEndPoint, sanitizedName);
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Log.Write("server", "Player@{0} is now known as {1}.", conn.Socket.RemoteEndPoint, sanitizedName);
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server.SendMessage("{0} is now known as {1}.".F(client.Name, sanitizedName));
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server.SendMessage("{0} is now known as {1}.".F(client.Name, sanitizedName));
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client.Name = sanitizedName;
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client.Name = sanitizedName;
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