Idle animations for infantry. Enabled for cnc e3.
This commit is contained in:
@@ -157,6 +157,7 @@ namespace OpenRA.Traits
|
||||
// Couldn't find a cell
|
||||
return target;
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "Move")
|
||||
|
||||
Reference in New Issue
Block a user