Idle animations for infantry. Enabled for cnc e3.
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44
OpenRA.Mods.RA/IdleAnimation.cs
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44
OpenRA.Mods.RA/IdleAnimation.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class IdleAnimationInfo : ITraitInfo
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{
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public readonly int IdleWaitTicks = 50;
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public readonly string[] Animations = {};
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public object Create(ActorInitializer init) { return new IdleAnimation(this); }
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}
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// infantry prone behavior
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class IdleAnimation : INotifyDamage, INotifyIdle
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{
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IdleAnimationInfo Info;
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public IdleAnimation(IdleAnimationInfo info)
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{
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Info = info;
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (self.GetCurrentActivity() is IdleAnimation)
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self.CancelActivity();
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}
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public void Idle(Actor self)
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{
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self.QueueActivity(new Activities.IdleAnimation(Info.Animations.Random(Game.CosmeticRandom),
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Info.IdleWaitTicks));
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}
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}
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}
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