Idle animations for infantry. Enabled for cnc e3.

This commit is contained in:
Paul Chote
2010-09-07 23:30:41 +12:00
parent 83d2ca07f1
commit ff0c66e38c
7 changed files with 101 additions and 3 deletions

View File

@@ -0,0 +1,44 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class IdleAnimationInfo : ITraitInfo
{
public readonly int IdleWaitTicks = 50;
public readonly string[] Animations = {};
public object Create(ActorInitializer init) { return new IdleAnimation(this); }
}
// infantry prone behavior
class IdleAnimation : INotifyDamage, INotifyIdle
{
IdleAnimationInfo Info;
public IdleAnimation(IdleAnimationInfo info)
{
Info = info;
}
public void Damaged(Actor self, AttackInfo e)
{
if (self.GetCurrentActivity() is IdleAnimation)
self.CancelActivity();
}
public void Idle(Actor self)
{
self.QueueActivity(new Activities.IdleAnimation(Info.Animations.Random(Game.CosmeticRandom),
Info.IdleWaitTicks));
}
}
}