Idle animations for infantry. Enabled for cnc e3.

This commit is contained in:
Paul Chote
2010-09-07 23:30:41 +12:00
parent 83d2ca07f1
commit ff0c66e38c
7 changed files with 101 additions and 3 deletions

View File

@@ -11,6 +11,7 @@
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
using OpenRA.Mods.RA.Activities;
namespace OpenRA.Mods.RA.Render
{
@@ -66,10 +67,9 @@ namespace OpenRA.Mods.RA.Render
{
base.Tick(self);
if (inAttack) return;
if (self.GetCurrentActivity() is Activities.IdleAnimation) return;
if (ChooseMoveAnim(self)) return;
/* todo: idle anims, etc */
if (IsProne(self))
anim.PlayFetchIndex("crawl", () => 0); /* what a hack. */
else