Lazily generate buffer in Sheet.

The managed byte buffer is created on demand, meaning a newly allocated sheet will not waste memory holding onto the buffer until some changes are actually required to be written. This avoids a newly allocated sheet wasting memory on buffers that do not differ from their backing texture.
This commit is contained in:
RoosterDragon
2014-10-13 21:09:28 +01:00
committed by RoosterDragon
parent e6852e2b50
commit ff16690b86
7 changed files with 44 additions and 25 deletions

View File

@@ -61,7 +61,7 @@ namespace OpenRA.Widgets
var size = Math.Max(video.Width, video.Height);
var textureSize = Exts.NextPowerOf2(size);
var videoSheet = new Sheet(new Size(textureSize, textureSize), false);
var videoSheet = new Sheet(new Size(textureSize, textureSize));
videoSheet.Texture.ScaleFilter = TextureScaleFilter.Linear;
videoSheet.Texture.SetData(video.FrameData);
@@ -89,7 +89,7 @@ namespace OpenRA.Widgets
for (var y = 0; y < scaledHeight; y += 2)
overlay[y, 0] = black;
var overlaySheet = new Sheet(new Size(1, Exts.NextPowerOf2(scaledHeight)), false);
var overlaySheet = new Sheet(new Size(1, Exts.NextPowerOf2(scaledHeight)));
overlaySheet.Texture.SetData(overlay);
overlaySprite = new Sprite(overlaySheet, new Rectangle(0, 0, 1, scaledHeight), TextureChannel.Alpha);
}