merge ParachuteAttachment and Parachutable
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@@ -28,12 +28,13 @@ namespace OpenRA.Mods.RA.Effects
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{
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this.cargo = cargo;
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var pai = cargo.Info.Traits.GetOrDefault<ParachuteAttachmentInfo>();
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paraAnim = new Animation(cargo.World, pai != null ? pai.ParachuteSprite : "parach");
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var parachutableInfo = cargo.Info.Traits.GetOrDefault<ParachutableInfo>();
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var sprite = parachutableInfo != null ? parachutableInfo.ParachuteSprite : "parach";
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paraAnim = new Animation(cargo.World, sprite);
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paraAnim.PlayThen("open", () => paraAnim.PlayRepeating("idle"));
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if (pai != null)
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parachuteOffset = pai.Offset;
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if (parachutableInfo != null)
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parachuteOffset = parachutableInfo.ParachuteOffset;
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// Adjust x,y to match the target subcell
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cargo.Trait<IPositionable>().SetPosition(cargo, cargo.World.Map.CellContaining(dropPosition));
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