diff --git a/mods/cnc/sequences/misc.yaml b/mods/cnc/sequences/misc.yaml index 36611d0402..c38d856446 100644 --- a/mods/cnc/sequences/misc.yaml +++ b/mods/cnc/sequences/misc.yaml @@ -109,16 +109,16 @@ explosion: nuke_explosion: atomsfx piff: piff piffs: piffpiff - chemball: chemball # Same size as small_napalm, but bright green. - small_napalm: napalm1 # Not used by much. Currently used for flamethrower. - med_napalm: napalm2 # Explosion for bomblets - big_napalm: napalm3 # Huge; not used. (SSM used this explosion in C&C Gold?) - small_frag: veh-hit3 # The most common weapon-hit explosion. For rockets, tank shells, etc. - med_frag: frag1 # Fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?) - big_frag: frag3 # Same as med_frag, except fire hangs around longer. - small_poof: veh-hit2 # For Grenades, tower missiles, boat missiles and APC AA gun. - poof: art-exp1 # For UnitExplode (artillery), artillery shell hit, building explosion and GrenadierExplode - small_building: veh-hit1 # Used for heli-explosion in C&C Gold? + chemball: chemball + small_napalm: napalm1 + med_napalm: napalm2 + big_napalm: napalm3 + small_frag: veh-hit3 + med_frag: frag1 + big_frag: frag3 + small_poof: veh-hit2 + poof: art-exp1 + small_building: veh-hit1 building: fball1 building_napalm: napalm2 FlipX: true