From ff268eee44b039eeb8873a02a9accfd1698df201 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Fri, 30 Jun 2017 14:31:40 +0200 Subject: [PATCH] Remove comments on explosion sequences in TD We don't ship comments for explosions in the other mods, and every modder will either already know or can look them up in the asset browser. --- mods/cnc/sequences/misc.yaml | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/mods/cnc/sequences/misc.yaml b/mods/cnc/sequences/misc.yaml index 36611d0402..c38d856446 100644 --- a/mods/cnc/sequences/misc.yaml +++ b/mods/cnc/sequences/misc.yaml @@ -109,16 +109,16 @@ explosion: nuke_explosion: atomsfx piff: piff piffs: piffpiff - chemball: chemball # Same size as small_napalm, but bright green. - small_napalm: napalm1 # Not used by much. Currently used for flamethrower. - med_napalm: napalm2 # Explosion for bomblets - big_napalm: napalm3 # Huge; not used. (SSM used this explosion in C&C Gold?) - small_frag: veh-hit3 # The most common weapon-hit explosion. For rockets, tank shells, etc. - med_frag: frag1 # Fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?) - big_frag: frag3 # Same as med_frag, except fire hangs around longer. - small_poof: veh-hit2 # For Grenades, tower missiles, boat missiles and APC AA gun. - poof: art-exp1 # For UnitExplode (artillery), artillery shell hit, building explosion and GrenadierExplode - small_building: veh-hit1 # Used for heli-explosion in C&C Gold? + chemball: chemball + small_napalm: napalm1 + med_napalm: napalm2 + big_napalm: napalm3 + small_frag: veh-hit3 + med_frag: frag1 + big_frag: frag3 + small_poof: veh-hit2 + poof: art-exp1 + small_building: veh-hit1 building: fball1 building_napalm: napalm2 FlipX: true